<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://engarde.wetpaint.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://engarde.wetpaint.com/scripts/wpcss/wiki/engarde/skin/clubclass/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>TJ's En Garde! Game - Recently Updated Pages</title><link>http://engarde.wetpaint.com/pageSearch/updated</link><description>Recently Updated Pages on http://engarde.wetpaint.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Tue, 13 Mar 2007 10:08:51 CDT</pubDate><lastBuildDate>Tue, 13 Mar 2007 10:08:51 CDT</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>TJ's En Garde! Game</title><url>http://www.wetpaint.com/img/logo.gif</url><link>http://engarde.wetpaint.com</link></image><item><title>i. Campaign Outcome</title><link>http://engarde.wetpaint.com/page/i.+Campaign+Outcome</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/i.+Campaign+Outcome</guid><comments>Rename</comments><pubDate>Tue, 13 Mar 2007 10:08:51 CDT</pubDate><description>  &lt;div class=&quot;Section1&quot;&gt;  &lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;CAMPAIGN OUTCOME&lt;/a&gt;  Officers commanding Regiments and higher units exercise a sufficient amount of initiative that their actions affect the outcome of the campaign. Therefore, the military ability of all commanding officers of units above those to which players belong should be determined. Recall the example of troops on campaign presented in the Campaign Determination rule (see page 39) and suppose that a player character is a Major in the 69th Arquebusiers. The player would have to determine the MA of his Regimental Commander (probably already determined) and that of the Commanders of the 4th Brigade of Foot, the 2nd Division and the Field Army since, according to the organisation listed for a type 53 campaign, these are his superiors.&lt;br&gt;A competent staff officer can raise a Commander&amp;rsquo;s chance of success, so the next step is to determine the MAs of the Adjutants of each of these Commanders, or the Brigade Major in the case of the Brigadier. If an Adjutant&amp;rsquo;s (or a Brigade Major&amp;rsquo;s) Military Ability is two or more greater than that of the Commander to whom he is assigned, that Commander is treated as if his MA were one greater than it actually is.&lt;br&gt;Campaign battle results determination begins at the highest level and proceeds to the lowest. That is, first the result of the Army is determined, then the Division, if any, then the Brigade and Regiment. Battle results are determined by rolling a die and cross-indexing the result with the Commander&amp;rsquo;s MA, as adjusted by any modifiers, on the Battle Results Table. If a Commander obtains a result (not die roll) of 1 or 2, his subordinates roll as if their Military Abilities were one greater than they actually are; if a result of 5 or 6 is obtained, they roll as if their abilities were one less. A character&amp;rsquo;s effective military ability may not be reduced below 1 or increased above 10. These effects are cumulative. For example, if a player commands a Brigade and both the Army and Divisional Commanders get a result of 5 or 6, the player commanding the Brigade rolls as if his Military Ability is two less than it actually is.&lt;br&gt;EXAMPLE: Type 53 Campaign Organisation&lt;br&gt;Field Army: 1st Division (1st &amp;amp; 2nd Brigades)&lt;br&gt; 2nd Division (4th Brigade &amp;amp; RNHB)&lt;br&gt; Frontier Division&lt;br&gt; Dragoon Brigade&lt;br&gt;  &lt;/div&gt;  &lt;br&gt;   &lt;div class=&quot;Section2&quot;&gt;  &lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;Battle Result Table  &lt;div align=&quot;right&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   MA   &lt;/td&gt;   &lt;td width=&quot;178&quot;&gt;   Die   roll   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   6   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;36&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  &lt;br&gt;&lt;br&gt;&lt;a&gt;Interpretations&lt;/a&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Siege   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Assault   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Success   &amp;ndash; siege works   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Victorious   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Success   &amp;ndash; storming party   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Bloody   victory   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Inconclusive   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Pyrrhic   victory   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Inconclusive   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Inconclusive   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Broken   by sortie   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Repulsed   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Scattered   by sortie   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Crushed   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Defence   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Field   Operations   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Enemy   scattered by sortie   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Enemy   crushed   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Enemy   broken by sortie   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Enemy   driven from field   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Inconclusive   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Inconclusive   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Inconclusive   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Inconclusive   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Falls   to storming party   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Own   driven from field   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;24&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;192&quot;&gt;   Falls   to siege works   &lt;/td&gt;   &lt;td width=&quot;174&quot;&gt;   Own   crushed   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;    &lt;/div&gt;  &lt;br&gt;   As an example of a campaign, consider that given in the Campaign Determination rule above.&lt;br&gt;Henri, a player character, is a Major in the 69th Arquebusiers. The military abilities of all Commanders and Adjutants not previously known are rolled for now. The only relevant ones for this character are the Field Army Commander, the 2nd Division Commander, the 4th Brigade of Foot Commander, the Commander of the 69th Arquebusiers and their Adjutants. The results are shown below.&lt;br&gt;Military Abilities&lt;br&gt;Field Army Commander 5&lt;br&gt; Adjutant 5&lt;br&gt;2nd Division Commander 6 (7)&lt;br&gt; Adjutant 3&lt;br&gt;4th Brigade Commander 3&lt;br&gt; Brigade Major 1&lt;br&gt;Colonel of the 69th Arquebusiers 2 (3)&lt;br&gt; Adjutant 5&lt;br&gt;Note that the Division Commander has an effective military ability of 7, since the RNHB Regiment is in his Division, and that the Colonel of the 69th Arquebusiers has an effective military ability of 3 due to his superior Adjutant. Go now to the Battle Results Table. The Army Commander&amp;rsquo;s MA is 5 and he receives a die roll of 5, giving a battle result of 2. The Division Commander&amp;rsquo;s MA is 7, plus one for the Army Commander&amp;rsquo;s result equals 8. A die roll of 4 gives a battle result of 2. The Brigade Commander&amp;rsquo;s MA is 3, plus one for the Army Commander&amp;rsquo;s result, plus one more for the Division Commander&amp;rsquo;s result equals 5. A die roll of 1 gives a battle result of 5. The Colonel&amp;rsquo;s MA is 3, plus one for the Army Commander&amp;rsquo;s result, plus one for the Division Commander&amp;rsquo;s result, minus one for the Brigade Commander&amp;rsquo;s result equals 4. A die roll of 4 gives a battle result of 3. Henri now rolls, since he commands a Battalion. Suppose his military ability is 4. As a Battalion Commander he has no Adjutant. His military ability is modified as above for all previous results, giving him a modified MA of 5. A die roll of 6 gives a battle result of 2.&lt;br&gt;&lt;a&gt;Personal Outcome Table&lt;/a&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;30&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   Battle   Result   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   Death   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   Mention   in Despatches   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   Promo&amp;shy;tion   &lt;/td&gt;   &lt;td width=&quot;109&quot;&gt;   Crowns   &lt;/td&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   Siege   &lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (3 x 100)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (4 x 100)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (2 x 100)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (1 x 100)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   Assault   &lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (4 x 100)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (6 x 100)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (4 x 100)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   Defence   &lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (2 x 100)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (2 x 50)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (1 x 50)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (1 x 50)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   Field   Ops   &lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (2 x 50)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (2 x 100)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (2 x 50)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (1 x 50)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;   (1 x 50)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;87&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;93&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;31&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;    &lt;tr&gt;   &lt;td width=&quot;30&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;57&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;15&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;19&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;69&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;5&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;87&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;5&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;87&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;5&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;87&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;9&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;78&quot;&gt;&lt;br&gt;&lt;/td&gt;  &lt;/tr&gt;   &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  If plunder is received, the amount is indicated in the parentheses after the die roll needed. For instance, Assault result 2 shows 6 x 100 for the amount of plunder received: roll six dice and multiply the sum by 100. This is the number of crowns worth of plunder.&lt;br&gt;Players now consult the Personal Outcome Table, finding the column corresponding to their unit&amp;rsquo;s battle result. A number of modifiers to the table are listed. All players serving with their Regiment use the battle result and table modifiers of the Regiment; players serving with higher commands use the result and modifiers of that command (i.e. a Division Commander, his Aide and the Divisional Adjutant would all use the battle result of the Division and the table modifiers of a Division Commander). All players use the modifiers of their rank. Battalion/Squadron Commanders use their battle results only to modify results on the Personal Outcome Table. Players who are not Battalion/Squadron Commanders ignore that Battalion&amp;rsquo;s battle result.&lt;br&gt;&lt;a&gt;Personal Outcome Table Modifiers&lt;/a&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   Death   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   Mention   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   Prom&amp;shy;o&amp;shy;tion   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   Crowns   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Army commander   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +4   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Division commander   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +2   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Brigade commander   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Royal Foot Guards   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +3   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Cardinal&amp;rsquo;s Guard   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +2   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   King&amp;rsquo;s Musketeers   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +2   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Dragoon Guards   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +2   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Queen&amp;rsquo;s Own Carabiniers   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +2   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Archduke Leo Cuirassiers   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +2   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Crown Prince Cuirassiers   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Royal Marines   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Grand Duke Max&amp;rsquo;s Dragoons   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Picardy Musketeers   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   13th Fusiliers   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Princess Louisa&amp;rsquo;s Light Dragoons   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   53rd Fusiliers   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   27th Musketeers   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   4th Arquebusiers   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   69th Arquebusiers   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   The Gascon Regiment   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Frontier Regiment   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   RNHB Regiment   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Subaltern   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Captain   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +1   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Major   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +2   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Lieutenant-Colonel   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +2   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Colonel   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +2   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Brigadier-General   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +3   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -4   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   Lieutenant-General   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +4   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -5   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;251&quot;&gt;   General   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   +5   &lt;/td&gt;   &lt;td width=&quot;70&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;88&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;74&quot;&gt;   -6   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  Table Modifiers are the changes in the numbers on the Personal Outcome table. For instance, on a Siege outcome of 5, a 9 or higher must be rolled for the character to die. If he is a member of the Gascon regiment, the death modifier is -1, which means he must roll an 8 or higher to be killed.&lt;br&gt;If a Commander obtains a battle result that is better than his immediate superior&amp;rsquo;s, his military ability is increased permanently by one and he receives a -1 table modification for mention in despatches and for promotion. A Battalion/Squadron Commander, in addition, receives a +1 modifier for death. If a Commander obtains a result 2 or more worse than his immediate superior, he receives a +1 modifier for mention in despatches and promotion. A Battalion/Squadron Commander additionally receives a -1 modifier for death.&lt;br&gt;Henri, the Major of the 69th Arquebusiers, would consult line 3 of the Assault section of the Personal Outcome Table, reproduced to the right (since he is serving with his Regiment and the regimental result was 3: a Pyrrhic victory). His regimental modifiers for being in the 69th are -1 for death, +1 for promotion and -2 for plunder. For being a Major he receives a +2 for death and -2 for plunder. For obtaining a battle result better than his immediate superior (the Regiment&amp;rsquo;s result was 3 while his result as a Battalion Commander was 2) he receives +1 for death and a -1 for mention in despatches and promotion. The result of all these modifications is shown on the right. &lt;br&gt;Henri rolls two dice. If he rolls a 9 or higher, he dies. If he survives, he may roll for mention in despatches (5 or higher on two dice), promotion (6 or higher) and crowns in plunder (2 or higher). If he makes the necessary roll for plunder (in this case a certain result), he rolls again per the parenthetical instruction. In the example, 4 x 100 indicates four dice should be rolled and the total multiplied by 100 to find the total number of crowns worth of plunder Henri receives.  &lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;Poltroonery&lt;/a&gt;&lt;/h2&gt;  Characters finding themselves in a tight spot and not wishing to die may choose the better part of valour and run away. This choice is made after the battle result has been computed and the character has seen the number he needs to roll for death, but before the dice are actually rolled. The player choosing to take the poltroonery option may add any number he feels necessary to the die roll needed for death; he must state the modifier before he rolls.&lt;br&gt;Naturally this sort of behaviour has serious repercussions, roll one die; on a die roll of 1 or 2, the player&amp;rsquo;s cowardice has not been noticed, and he may roll normally for mention in despatches and promotion, but not plunder (he is not hanging around to pick up anything). On a roll of 3 through 5, he has been seen. In this case, he loses twice as many Status Points as the modification he took on his death die roll every month thereafter until he has redeemed himself by being mentioned in despatches. On a roll of 6, his cowardice has been particularly blatant and he is immediately dismissed from the Regiment; he may not apply to another Regiment until he has redeemed himself by mention in despatches in a Frontier Regiment. Under no circumstances will his old Regiment have him back. This penalty is in addition to the above mentioned Status Point loss.  &lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;Reckless Bravery&lt;/a&gt;&lt;/h2&gt;  Conversely, a player set on glory (or destruction) may choose to play hero. After the battle outcome has been computed as above (right before the death die roll) the player may choose to subtract any number he wishes from the die roll needed. If he lives, he may use the same modifier for his rolls for mention in despatches, promotion and plunder.&lt;br&gt;There will be cases where a player, due to various modifiers for rank, Regiment, post etc., will find he has to roll an impossible number to die. A player who must, for example, roll a 15 for death is permitted to choose an unfavourable modification of two, making it still impossible for him to be killed, and still reap the benefits of heroism. Such are the advantages of position.  &lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;Mention in Despatches&lt;/a&gt;&lt;/h2&gt;  When a character is mentioned in despatches, he becomes a public hero, and his status is raised temporarily. Each time a character is mentioned in despatches, he rolls one die. The result is the number of Status Points per month he receives for the next three months. After the three months have passed, he receives one point per month for as long as he lives. The awards of Status Points are cumulative.  &lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;Promotion&lt;/a&gt;&lt;/h2&gt;  Upon first joining a Regiment, a character may purchase a rank as high as Major. A rank cannot be bought if there are so many players with characters in the same Regiment that all positions of that rank are filled by those characters. If two players, for example, have characters with the rank of Major in the Picardy Musketeers, another character may not join the Picardy Musketeers as a Major.&lt;br&gt;After joining a Regiment, a character may be promoted only if there is an opening of the new rank in the Regiment. If a character is promoted while on campaign but there is no vacancy in the Regiment for the new rank, he is instead mentioned in despatches.&lt;br&gt;If an opening appears in a Regiment during a campaign but the character is not promoted, he may purchase the rank at any time, as long as all requirements are met and the opening is still vacant. A character cannot, under any circumstances, skip a rank.&lt;br&gt;If a player holds a rank, but his Social Level drops below the minimum necessary to hold that rank, the character has three game months to raise his Social Level to the required minimum. If he does not, he is expelled from the Regiment. He may rejoin, but does so as if he were joining for the first time.  &lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;Brevet&lt;/a&gt; Rank&lt;/h2&gt;  Under certain circumstances, a player&amp;rsquo;s promotion will be to &lt;i&gt;brevet&lt;/i&gt;&lt;i&gt; rank&lt;/i&gt;. These circumstances are:&lt;br&gt;1 When a character does not have a sufficiently high Social Level to accept the rank. In this case, he accepts a brevet rank instead. For instance, a Subaltern in the Foot Guards with a Social Level of 8 is promoted. The next highest rank is Captain, but in the Foot Guards this rank requires a Social Level of 9. Consequently, our Subaltern would be promoted to brevet Captain. He then has one year from the date of his promotion to raise his Social Level to the required minimum. Immediately upon doing so, his brevet rank becomes his permanent rank. If, at the end of that year, he has not done so, he reverts to his former permanent rank of Subaltern. Seniority in the Regiment is determined by the date of permanent rank, not brevet rank.&lt;br&gt;2 Upon promotion to general officer rank (Brigadier-General, Lieutenant-General, General, Field Marshal). For instance, the Colonel of a Regiment is promoted. He becomes brevet Brigadier-General, but retains the permanent rank of Colonel. Such a promotion is for a duration of one year. If, at the end of the year, the player receives an appointment that requires the rank for the next year, his brevet rank commission is extended for that additional year. So long as the player receives appointments requiring his brevet rank, he maintains that rank. If, while serving as a brevet general officer, a player receives a promotion, his brevet rank becomes his new permanent rank and he assumes the brevet rank of the next higher general officer rank.&lt;br&gt;For example, the Colonel of a Regiment is promoted to brevet Brigadier-General during the summer campaign. After the campaign he applies for the post of Brigadier (Brigade Commander) but is unsuccessful. His brevet rank lasts for one year, until the end of the next summer campaign season, at which time he again applies for the post of Brigadier, this time successfully. Thus his brevet rank is extended for another year. In the next year&amp;rsquo;s campaign, he receives another promotion. His permanent rank is now Brigadier-General, and he assumes the brevet rank of Lieutenant-General.&lt;br&gt;No player may ever attain the permanent rank of Field Marshal. Since Field Marshals do not go on campaign, there is no opportunity for promotion. Since a player cannot become a Field Marshal except by promotion, no player will ever be Field Marshal for more than one year in a row.&lt;br&gt;Several observations are necessary in conjunction with brevet ranks. In terms of openings for rank in a Regiment, players occupy both their brevet and permanent ranks. In other words, a Captain serving as brevet Major occupies both a Major&amp;rsquo;s and a Captain&amp;rsquo;s slot. A Colonel brevetted to Brigadier-General still occupies the Colonel&amp;rsquo;s slot in the Regiment and will continue to do so until his permanent rank is Brigadier-General.&lt;br&gt;Players holding a brevet rank receive all pay, status and privileges associated with that rank.&lt;br&gt;A player who holds a brevet rank due to an insufficient Social Level may not be brevetted to a higher rank with a minimum Social Level higher than his. Should such a player receive a promotion on campaign, he instead converts his present brevet rank to his permanent rank, even though he still does not have a sufficiently high Social Level to hold that rank normally.&lt;br&gt;Example: The character is a brevet Lieutenant-Colonel of the Foot Guards, with a Social Level of 10. He receives a promotion, but the minimum Social Level for the next higher rank, Colonel of the Foot Guards, is 12. The character does not meet the requirements so, instead of becoming a Colonel or brevet Colonel, he is made full Lieutenant-Colonel (no brevet rank) despite his not having the minimum Social Level normally needed for this position.  &lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;Non-Player Characters&lt;/a&gt;&lt;/h2&gt;  When rolling for the death of non-player characters, do not give them the benefit of rank or Regiment. Do give them the benefit of their regimental modifiers when rolling for promotion. Player characters have precedence over equally ranked non-player characters for promotion.&lt;br&gt;In those Regiments where there is an unfavourable modification for death, give it to non-player characters.&lt;br&gt;At the end of the campaign, after rolling for the one Subaltern&amp;rsquo;s promotion, all Captaincy vacancies in excess of two are considered filled by purchase (non-player Subalterns are assumed to have sufficient funds for this purpose).  &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>h. Campaign and Volunteers</title><link>http://engarde.wetpaint.com/page/h.+Campaign+and+Volunteers</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/h.+Campaign+and+Volunteers</guid><comments>Rename</comments><pubDate>Tue, 13 Mar 2007 10:08:29 CDT</pubDate><description>  &lt;div class=&quot;Section1&quot;&gt;  &lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;CAMPAIGN&lt;/a&gt;  &lt;br&gt;&lt;br&gt;One of the aspects of joining the military is that it is sometimes necessary to go on campaign. Each &lt;i&gt;campaign season&lt;/i&gt;lasts for three months, and there are four campaign seasons a year. The &lt;i&gt;summer &lt;/i&gt;season begins in June, the &lt;i&gt;fall &lt;/i&gt;or &lt;i&gt;autumn&lt;/i&gt; season in September, &lt;i&gt;winter &lt;/i&gt;in December and &lt;i&gt;spring &lt;/i&gt;in March. The only season in which the regular army (all Regiments except the Frontier Regiments and the Royal North Highland Border Regiment) campaigns is the summer season. The Frontier and RNHB Regiments are the only ones that regularly campaign during the other seasons and are always on campaign, year round.&lt;br&gt;&lt;br&gt;While on campaign, characters continue to receive pay and allowances, but do not have to pay out any money or keep track of Status Points.  &lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;/h2&gt;&lt;h2&gt;&lt;br&gt;&lt;/h2&gt;&lt;h2&gt;&lt;a&gt;Campaign&lt;/a&gt; Determination&lt;/h2&gt;&lt;br&gt;  Each summer campaign season, the regular army will send some units on campaign. Roll one die and consult the Force Commitment Table, which indicates which Brigades are sent on campaign. For instance, if a 5 is rolled, the Dragoon Brigade and the 1st, 2nd and 4th Brigades of Foot of the regular army go. The component Regiments of these Brigades are found on Regimental Table C. Notice that the Frontier Regiments and the Royal North Highland Border Regiment always go.&lt;br&gt;&lt;br&gt;Next, roll another die and consult the Force Deployment Table, which indicates the specific mission of the Brigades sent. A roll of 3, for example, would mean that the Dragoon Brigade was engaged in field operations, while all the other units listed above as being sent would take part in an assault.&lt;br&gt;&lt;br&gt;After both of the above procedures have been completed, the organisation of the army on campaign is determined. Create a two digit number using the die roll for Force Commitment as the first digit and the die roll for Force Deployment as the second. The above example would create the number 53. Consult the Force Organisation Table and record the resulting organisation listed.&lt;br&gt;&lt;br&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;   &lt;td width=&quot;345&quot;&gt;   &lt;a&gt;Force   Commitment Table&lt;/a&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;172&quot;&gt;   &lt;a&gt;Force   Deployment Table&lt;/a&gt;&lt;br&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   Die   roll:   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   Guards Brigade   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   A   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   Horse   Guards Brigade   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   Heavy Brigade   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   Dragoon Brigade   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   1st Foot Brigade   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   A   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   A   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   2nd Foot Brigade   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   A   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   3rd Foot Brigade   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   A   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   4th Foot Brigade   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   A   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   Frontier Regiments   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   A   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;170&quot;&gt;   RNHB Regiment   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;46&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   A   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   A   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   D   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;   F   &lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;/td&gt;  &lt;/tr&gt;    &lt;tr&gt;   &lt;td width=&quot;2&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;168&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;44&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;26&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;29&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;2&quot;&gt;&lt;br&gt;&lt;/td&gt;  &lt;/tr&gt;   &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  A = Assault; D= Defence; F = Field Operations; S = Siege&lt;br&gt;&lt;a&gt;Force Organisation Table&lt;/a&gt;  &lt;/div&gt;  &lt;br&gt;   &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;     &lt;tbody&gt;&lt;tr&gt;    &lt;td width=&quot;78&quot;&gt;    Campaign    &lt;/td&gt;    &lt;td width=&quot;546&quot;&gt;    Organisation    &lt;/td&gt;   &lt;/tr&gt;    &lt;/tbody&gt;&lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   Field Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1, 3, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (3, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (1 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   13   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 11   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   14   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 12   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   15   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   4 Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1, 3 Bdes, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   16   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 11   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   21   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   Field Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (Gds, 1 Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (2, 3 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   22   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (Gds, 1 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (2, 3 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Horse Gds   Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Hvy, Drgn Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   23   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1, 2, 3 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   3rd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Gds Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   24   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1, 2 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (3 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   3rd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Gds Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   25   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (Gds, 1 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (2, 3 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   26   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   Field Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (Gds, 1 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (2, 3 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   31   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   Field Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (2, 3 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (4 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   32   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (2, 3, 4 Bdes, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   33   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 31   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   34   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 32   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   35   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (2, 3 Bdes, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (4 Bde, Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   36   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 31   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   41   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   Field Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (Gds Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (2, 3, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Hvy, Drgn Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   42   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (Gds Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (2, 3, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Hvy, Drgn Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   43   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Hvy, Drgn Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (2, 3 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (4 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   3rd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Gds Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   44   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Hvy, Drgn Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Gds Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (2, 3 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (4 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   3rd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   45   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (Gds Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (2, 3 Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Hvy, Drgn Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   3rd Division (4 Bde, Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   46   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 41   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   51   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   Field Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1, 2 bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (4 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   52   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (2, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   53   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 51   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   54   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 52   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   55   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (4 Bde, Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (1, 2 Bdes, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   56   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 51   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   61   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   Field Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (3, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   62   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (3, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Horse Gds   Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Heavy Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   63   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 61   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   64   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (3, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   65   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1, 3 Bdes, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (4 Bde, Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   66   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 61   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   71   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   Field Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (Gds Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (1, 2 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   3rd Division (3, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   72   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Hvy, Drgn Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (Gds, 1 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (2, 3, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Horse Gds   Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   73   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Gds Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (1, 2 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (3, 4 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   3rd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   74   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (Gds, Drgn Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Frontier Division (Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   3rd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (3, 4 Bdes, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   3rd Division (1, 2 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   75   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   1st Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   1st Division (4 Bde, Frontier Regts)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   2nd Army   &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   2nd Division (Gds, 1 Bde, RNH)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   3rd Division (2, 3 Bdes)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Cavalry Division (Horse Gds, Hvy Bde)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;438&quot;&gt;   Dragoon Bde   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;78&quot;&gt;   76   &lt;/td&gt;   &lt;td width=&quot;108&quot;&gt;   same as 71   &lt;/td&gt;   &lt;td width=&quot;118&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;320&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;Substitutions&lt;/a&gt;&lt;/h2&gt;&lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;/h2&gt;  If there is no player character serving as the Field Marshal, a player may petition to have a Regiment which is not going on campaign during the regular campaign season substituted for one which is. The substituted Regiment must be of the same type (i.e. infantry or Cavalry) as the unit it is substituted for. For example, if the Second Brigade of Foot is to go on campaign, but the Brigade of Guards is not, a player may petition to have the Cardinal&amp;rsquo;s Guard replace the 69th Arquebusiers. The Field Marshal will grant a player&amp;rsquo;s petition on a roll of 7 on one die. This roll may be altered by influence.&lt;br&gt;&lt;br&gt;If several players submit conflicting petitions and receive modified die rolls of 7 or higher, the petition is granted to the player with the highest die roll. If several players have equally high die rolls, the Field Marshal will grant the petition of the player with the highest Social Level. If several players have equally high Social Levels, either one must withdraw his petition or a duel is required. The petition is granted to the winner of the duel.&lt;br&gt;&lt;br&gt;If a player is Field Marshal, he may substitute one Regiment as he sees fit. Units substituted, either by a player or non-player Field Marshal, serve in the Brigade of and perform the mission indicated on the Force Deployment Table for the Regiment they have replaced rather than their own.  &lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;br&gt;&lt;br&gt;VOLUNTEERS&lt;/a&gt;  &lt;br&gt;&lt;br&gt;Players may go on campaign during any or all non-regular campaign seasons (Fall/Autumn, Winter or Spring) by volunteering. Players who command a Squadron or Battalion may volunteer their unit to go along with them. Players who command Regiments may volunteer their Regiment or any Squadron/Battalion thereof. Players who command Brigades may volunteer their entire Brigade or any one Regiment thereof. Players who volunteer only a portion of their commands need not accompany it on campaign. A non-player Commander of a Regiment or a Battalion/Squadron will volunteer his unit on a die roll of 6 on one die. This roll may be modified by influence.&lt;br&gt;&lt;br&gt;Players who do not hold a command as listed above may take a temporary leave of absence (and, some would say, of their senses), volunteer for duty with a Frontier Regiment and thus go on campaign. The character maintains the same rank on the Frontier as he had with his own Regiment, or the rank of Private if he does not belong to a Regiment when he volunteers for Frontier service. Frontier Regiments receive the same pay as the Gascon Regiment. A character who volunteers for duty with a Frontier Regiment retains his position in his own Regiment, if any, and returns to it at the end of the campaign.&lt;br&gt;&lt;br&gt;When conducting a campaign for a non-regular season, roll one die and consult the Force Deployment Chart. The mission shown for a Frontier Regiment is that assigned to all units on campaign. No Army, Division or Brigade organisation is needed (unless a Brigadier volunteers his Brigade), all Battalions and Squadrons functioning as part of a Frontier Regiment and all Regiments functioning independently.&lt;br&gt;&lt;br&gt;All volunteers must be on campaign for at least one month, and may not return from campaign until the end of a campaign season, regardless of time served. In other words, the first week in May is the latest a player could volunteer for the Spring campaign.  &lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;/h2&gt;&lt;h2&gt;&lt;br&gt;&lt;/h2&gt;&lt;h2&gt;&lt;a&gt;The Royal North Highland Border Regiment&lt;/a&gt;&lt;/h2&gt;&lt;h2&gt;&lt;a&gt;&lt;/a&gt;&lt;/h2&gt;  The Royal North Highland Border Regiment (RNHB) is a unique unit &amp;ndash; an &amp;eacute;lite Frontier Regiment. At the beginning of the game roll for the military ability of the Commander of the unit in the normal manner, adding three to the die roll.&lt;br&gt;&lt;br&gt;Characters who go to the Frontier to campaign may wish to campaign with the Royal North Highland Borderers rather than a normal Frontier Regiment. To be accepted into the RNHB characters must meet certain requirements.&lt;br&gt;&lt;br&gt; &lt;i&gt;Privates may campaign with the RNHB only if they have an Endurance of 110 or more and an Expertise of 9.&lt;br&gt;&lt;br&gt; Officers may campaign with the RNHB only if they meet the requirements for Privates and, in addition, have received one merit promotion (non-purchased) or have been mentioned in despatches. Officers with a military ability of 1 are not accepted into the RNHB.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Since the RNHB is an &amp;eacute;lite unit, constantly in the field, there are always openings available for qualified officers and men. Officers of the rank of Major and above may always command Battalions (even Colonels and general officers).&lt;br&gt;&lt;br&gt;When on campaign the Division containing the Royal North Highland Border Regiment rolls for its battle result as if the Commander had a military ability one higher than he really does.  &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>g. MA and Regiments</title><link>http://engarde.wetpaint.com/page/g.+MA+and+Regiments</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/g.+MA+and+Regiments</guid><comments>Rename</comments><pubDate>Tue, 13 Mar 2007 10:08:07 CDT</pubDate><description>  &lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;MILITARY ABILITY&lt;/a&gt;  &lt;br&gt;&lt;br&gt;Military ability (MA) is the numerical quantification of a character&amp;rsquo;s ability to lead men in battle. MA is determined when a character is created by rolling one die, the result of which is that character&amp;rsquo;s military ability. Military ability is occasionally determined for non-player characters, such as the Commander of a Regiment in which a character serves, since the MA of the non-player character will have a tremendous effect on the character.   				&lt;div class=&quot;Section1&quot;&gt;  &lt;a&gt;&lt;br&gt;&lt;br&gt;REGIMENTS&lt;/a&gt;  &lt;br&gt;&lt;br&gt;Gentlemen will find that a career in the military offers the best opportunities for advancement. Regimental Table A lists the names of the Regiments and the minimum die roll needed to be accepted into that Regiment per Social Level. This die roll may be modified by influence with the Regimental Commander. If the Regiment is commanded by a player, no roll is required: the Commander decides who is accepted. The candidate must meet all the minimum criteria for acceptance into the Regiment.&lt;br&gt;&lt;br&gt;&lt;a&gt;Regimental&lt;/a&gt; Table A: Application to Regiment  &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Social   level -    &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   13   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   14   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   15   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   16   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Royal Foot Guards   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Cardinal&amp;rsquo;s Guard   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   King&amp;rsquo;s Musketeers   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Dragoon Guards*   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Queen&amp;rsquo;s Own   Carabiniers*   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Archduke Leopold   Cuirassiers*   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Crown Prince Cuirassiers*   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Royal Marines   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Grand Duke Max&amp;rsquo;s   Dragoons*   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Picardy Musketeers   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   13th Fusiliers   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Princess Louisa&amp;rsquo;s   Light Dragoons*   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   53rd Fusiliers   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   27th Musketeers   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   4th Arquebusiers   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   69th Arquebusiers   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -4   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   The Gascon Regiment   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -1   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;22&quot;&gt;   -2   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -3   &lt;/td&gt;   &lt;td width=&quot;23&quot;&gt;   -4   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;257&quot;&gt;   Frontier Regiments   &lt;/td&gt;   &lt;td width=&quot;360&quot;&gt;   Automatic   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  * Cavalry Regiment&lt;br&gt;&lt;br&gt;A player who unsuccessfully attempts to join a Regiment may apply to other Regiments in the same week, but may only apply to Regiments of a lower social standing than the one to which he has been denied admission. The social standing of the Regiments is the order in which they are listed on Regimental Table A, the Royal Foot Guards being the highest, and the Frontier Regiments the lowest. For every two rejections, the character must subtract one from his die roll on subsequent applications.&lt;br&gt;&lt;br&gt;The character has the option to buy an officer&amp;rsquo;s commission provided he has the Social Level and the money to do so. A rank up to and including that of Major may be bought immediately upon entry into the Regiment, providing the character meets all other requirements. Regimental Table B lists the minimum Social Level, Status Points received monthly, pay per month, and price required to purchase a particular rank. The price to purchase is the amount of money it takes to receive that rank from the rank immediately below it. In order to initially buy a Majority, for instance, a character would have to pay the costs of the rank of Captain and Subaltern in addition to the cost of Major. For the ranks of Lieutenant-Colonel and above, commissions may not be bought initially.&lt;br&gt;&lt;br&gt;Members of Cavalry Regiments and Captains of any Regiment must buy one horse and equipment. Majors and above in any Regiment must buy three horses and equipment. Anyone who buys a horse must also hire a groom and pay support on a monthly basis. A horse costs 100 crowns, and requires support of 3 crowns per month. A groom must be paid 2 crowns per month, but only one need be hired, regardless of how many horses are to be cared for.&lt;br&gt;&lt;br&gt;Regimental Table B: The Regiments  &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;   Regiment:   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;&lt;br&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;   Private   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Min. social level   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Purchase price   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly pay   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly status   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;   Subaltern   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Min. social level   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   140   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   130   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   120   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   110   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   100   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   90   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   80   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   70   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   60   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   50   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Purchase price   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   16   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   14   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   14   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly pay   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly status   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;   Captain   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Min. social level   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   150   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   140   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   130   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   120   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   110   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   100   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   90   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   80   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   70   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   60   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Purchase price   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   18   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   16   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   16   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   14   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   14   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly pay   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   0   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly status   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;   Major   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Min. social level   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   170   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   160   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   150   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   140   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   130   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   120   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   110   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   100   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   90   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   80   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Purchase price   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   22   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   20   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   20   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   18   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   18   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   16   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   14   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   14   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly pay   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly status   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;   Lieutenant-Colonel   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Min. social level   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;35&quot;&gt;   190   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   180   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   170   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   160   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   150   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   140   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   130   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   120   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   110   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   100   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Purchase price   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   26   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   24   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   24   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   22   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   22   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   20   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   18   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   18   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   16   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   16   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly pay   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly status   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;   Colonel   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Min. social level   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   240   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   230   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   220   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   210   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   200   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   190   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   180   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   170   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   160   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   150   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Purchase price   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   30   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   28   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   28   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   26   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   26   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   24   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   22   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   22   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   20   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   20   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly pay   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;92&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;35&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;134&quot;&gt;   Monthly status   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;    &lt;/div&gt;  &lt;br&gt;   &lt;div class=&quot;Section2&quot;&gt;    &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;109&quot;&gt;   Brigadier-General   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Min. social level   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;30&quot;&gt;   30   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Monthly pay   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;109&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Monthly status   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;109&quot;&gt;   Lieutenant-General   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Min. social level   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;30&quot;&gt;   35   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Monthly pay   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;109&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Monthly status   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;109&quot;&gt;   General   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Min. social level   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;109&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   40   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Monthly pay   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;109&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Monthly status   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;109&quot;&gt;   Field Marshal   &lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Min. social level   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;109&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   45   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Monthly pay   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;109&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;30&quot;&gt;   20   &lt;/td&gt;   &lt;td width=&quot;128&quot;&gt;   Monthly status   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;    &lt;br&gt;   Each regiment uses one of the columns as follows:&lt;br&gt;1 Royal Foot Guards&lt;br&gt;2 Cardinal&amp;rsquo;s Guard, King&amp;rsquo;s Musketeers&lt;br&gt;3 Dragoon Guards*&lt;br&gt;4 Queen&amp;rsquo;s Own Carabiniers*, Archduke Leopold Cuirassiers*&lt;br&gt;5 Crown Prince Cuirassiers*&lt;br&gt;6 Royal Marines, Grand Duke Max&amp;rsquo;s Dragoons*&lt;br&gt;7 Picardy Musketeers&lt;br&gt;8 13th Fusiliers, Princess Louisa&amp;rsquo;s Light Dragoons*&lt;br&gt;9 53rd Fusiliers, 27th Musketeers, 4th Arquebusiers&lt;br&gt;10 69th Arquebusiers, Gascon Regiment&lt;br&gt;* Cavalry regiment  &lt;/div&gt;  &lt;br&gt;   Regimental Table C: Brigades, Friends &amp;amp; Enemies and Weapons  &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;   Status for Brigade position*   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;   Friends   &lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;   Brigade and component regiments   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;   Enemies   &lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Weapon   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;   +6   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;   Brigade of Guards   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Royal   Foot Guards   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Rapier   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Cardinal&amp;rsquo;s Guard   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Rapier   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    King&amp;rsquo;s Musketeers   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Rapier   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;   +5   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;   Horse Guards Brigade   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Dragoon Guards   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Sabre   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Queen&amp;rsquo;s Own Carabiniers   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Sabre   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;   +4   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;   Heavy   Brigade   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Crown Prince Cuirassiers   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Sabre   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Archduke Leopold Cuirassiers   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Sabre   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;   +3   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;   Dragoon   Brigade   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Grand Duke Max&amp;rsquo;s Dragoons   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Sabre   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Princess Louisa Light Dragoons   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Sabre   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;   +2   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;   1st   Brigade of Foot   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Royal Marines   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Cutlass   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Picardy Musketeers   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Rapier   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;   +1   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;   2nd   Brigade of Foot   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    13th Fusiliers   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Rapier   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    53rd Fusiliers   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Rapier   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;   +1   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;   3rd   Brigade of Foot   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    27th Musketeers   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Rapier   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    4th Arquebusiers   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Rapier   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;   +0   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;   4th   Brigade of Foot   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;&lt;br&gt;&lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    69th Arquebusiers   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Rapier   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;73&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;254&quot;&gt;    Gascon Regiment   &lt;/td&gt;      &lt;td width=&quot;85&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;63&quot;&gt;   Rapier   &lt;/td&gt;     &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  * Status points for positions as listed in the Status Points column are awarded to the Brigade commander and Brigade Major&lt;br&gt;&lt;br&gt;Characters with the rank of Private must spend two weeks of each month on duty with their Regiment: cleaning stables, mounting guard, polishing equipment and so on. While on duty, they may undertake no other action. Subalterns must spend one week of every month on duty supervising the Privates, while officers above the rank of Subaltern need not spend any time on duty at all. Privates and Subalterns may be excused from duty by the permission of their Battalion Commanders. A non-player Battalion Commander will excuse a player from one week of duty on a roll of 5 or greater on one die. This may be modified by influence.&lt;br&gt;&lt;br&gt;Each Regiment is a component of a specific Brigade. Brigades and their component Regiments are listed on Regiment Table C. Brigades are important in determining which Regiments go on campaign.  &lt;h2&gt;&lt;a&gt;Regimental&lt;/a&gt; Organisation&lt;/h2&gt;&lt;br&gt;  All Regiments are organised identically. Each infantry Regiment has three Battalions, numbered 1 through 3. Each Battalion has two Companies, for a total of six per Regiment. Companies are lettered A through F. Cavalry Regiments are organised the same, except that the Battalions are called Squadrons and the Companies are called Troops.&lt;br&gt;&lt;br&gt;There are ten officers above the rank of Subaltern in each Regiment; there are an unlimited number of Subalterns and Privates for the purposes of the game. Upon joining a Regiment, each player should make a chart showing the ten higher officers in the Regiment. Since promotion is possible only if there is an opening available, players will want to keep a record of the fate of the other officers in their Regiment, whether they are player characters or not. If more than one player is in a Regiment, only one record need be kept. The record should look like that shown below for a hypothetical Cavalry Regiment.&lt;br&gt;&lt;br&gt;&lt;i&gt;Sample Organisation I:&lt;br&gt;Colonel &amp;ndash; Regimental Commander (MA 3)&lt;br&gt;Lieutenant-Colonel &amp;ndash; 1st Squadron Commander&lt;br&gt;Major &amp;ndash; 2nd Squadron Commander&lt;br&gt;Major &amp;ndash; 3rd Squadron Commander&lt;br&gt;Captain &amp;ndash; A Troop Commander&lt;br&gt;Captain &amp;ndash; B Troop Commander&lt;br&gt;Captain &amp;ndash; C Troop Commander&lt;br&gt;Captain &amp;ndash; D Troop Commander&lt;br&gt;Captain &amp;ndash; E Troop Commander&lt;br&gt;Captain x &amp;ndash; F Troop Commander&lt;/i&gt;&lt;br&gt;&lt;br&gt;Since the Colonel&amp;rsquo;s Military Ability (MA &amp;ndash; see above) is important, determine it upon enlisting, and record it beside his position as shown.&lt;br&gt;&lt;br&gt;Officers of the same rank in a Regiment are arranged on the basis of seniority. Therefore, the Captain commanding A Troop is the senior Captain of the Regiment.&lt;br&gt;&lt;br&gt;Upon achieving the rank of Captain or above a player becomes the junior officer holding that rank in the Regiment. As officers above him are killed or promoted, he will advance in seniority, but not necessarily be promoted.&lt;br&gt;&lt;br&gt;A player from each Brigade should roll once each game year to determine if one of the Majors is serving as Brigade Major (see Military Appointments Table and Appointment Rules). On a roll of 1 through 3, the Brigade Major is from the first named Regiment of the Brigade; on a 4 through 6, he is from the second named Regiment. In the Guards Brigade, the Brigade Major is from the Royal Foot Guards on a roll of 1 or 2, from the King&amp;rsquo;s Musketeers on a roll of 3 or 4 and from the Cardinal&amp;rsquo;s Guard on a roll of 5 or 6. Re-roll Brigade Major assignments at the end of the regular campaign season each year.&lt;br&gt;&lt;br&gt;Below is a record of the same Cavalry Regiment illustrated earlier after several campaigns. It will serve to illustrate several points.&lt;br&gt;&lt;br&gt;&lt;i&gt;Sample Organisation II:&lt;br&gt;Colonel: brevet Brigadier-General &amp;ndash; Brigade Commander (MA 3)&lt;br&gt;Lieutenant‑Colonel &amp;ndash; acting Regimental Commander (MA 2)&lt;br&gt;Major &amp;ndash; Brigade Major&lt;br&gt;Major &amp;ndash; vacant&lt;br&gt;Captain &amp;ndash; acting 1st Squadron Commander&lt;br&gt;Captain &amp;ndash; acting 2nd Squadron Commander&lt;br&gt;Captain x &amp;ndash; acting 3rd Squadron Commander&lt;br&gt;Captain &amp;ndash; A Troop Commander&lt;br&gt;Captain &amp;ndash; vacant&lt;br&gt;Captain &amp;ndash; vacant&lt;/i&gt;&lt;br&gt;&lt;br&gt;Assuming that in the first illustration the player keeping the record was the junior Captain of the Regiment (Captain x), he is now third in seniority due to the deaths and promotions above him. The Lieutenant-Colonel is now the acting Regimental Commander, since the Colonel has been promoted to Brigadier-General and serves elsewhere (see Brevet Rank, page 56). Notice that this does not open a position of Colonel in the Regiment, since his permanent rank is still Colonel and he will return to command the Regiment if he does not receive another promotion (making his brevet rank Lieutenant-General and his permanent rank Brigadier-General) or gain another appointment as a Brigadier-General, thus extending his brevet rank for another year. Only his death or permanent promotion will open the position.&lt;br&gt;&lt;br&gt;The character has also rolled the military ability of the Lieutenant-Colonel, since, as acting Regimental Commander, his MA will determine the fate of the Regiment. One of the Majors has been detached from the Regiment as Brigade Major. His position is not open for the same reasons given for the Colonel. The other Major&amp;rsquo;s position is vacant, either due to the former occupant&amp;rsquo;s death or promotion. This leaves all Squadron commands in the hands of Captains. Since our character is the third of three surviving Captains, he commands the third Squadron. As such, he may volunteer it for service, and may roll on the Battle Resolution Table for outcomes. &lt;br&gt;&lt;br&gt;Notice that all vacancies are shown at the bottom of the rank. When a vacancy occurs at the top, all others of that rank move up and the vacancy is shown at the bottom. At the conclusion of each battle where there is a Captain&amp;rsquo;s vacancy, roll two dice on the Personal Outcome Table to see if a Subaltern is promoted into that slot. Notice that in the example, a Subaltern has been promoted to Captain after the character&amp;rsquo;s promotion, and he is now the new junior Captain of the Regiment below the character.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>f. Influence</title><link>http://engarde.wetpaint.com/page/f.+Influence</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/f.+Influence</guid><comments>Rename</comments><pubDate>Tue, 13 Mar 2007 10:07:30 CDT</pubDate><description>  &lt;div class=&quot;Section1&quot;&gt;  &lt;a&gt;&lt;/a&gt;&lt;a&gt;&lt;/a&gt;&lt;a&gt;INFLUENCE&lt;/a&gt;  &lt;/div&gt;  &lt;br&gt;   &lt;div class=&quot;Section2&quot;&gt;  Influence is a way to gain money, power and position. It is, without a doubt, the most valuable commodity in the game. Influence is measured in &lt;i&gt;favours&lt;/i&gt;. There are nine classes of favours, rated, in ascending order of effectiveness, from 1 to 9. Favours are used to modify the die rolls that represent the decisions of non-player characters. (Player characters make their own decisions and influence has no effect on them; favours to player characters take other forms.) Once used to influence a decision, a favour is expended.&lt;br&gt;&lt;a&gt;Influence&lt;/a&gt; Table A: Influence of Social Level  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;84&quot;&gt;   Social   level   &lt;/td&gt;   &lt;td width=&quot;72&quot;&gt;   Influence   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;84&quot;&gt;   8 or 9   &lt;/td&gt;   &lt;td width=&quot;72&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;84&quot;&gt;   10 or   11   &lt;/td&gt;   &lt;td width=&quot;72&quot;&gt;   2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;84&quot;&gt;   12 or   13   &lt;/td&gt;   &lt;td width=&quot;72&quot;&gt;   3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;84&quot;&gt;   14 or   15   &lt;/td&gt;   &lt;td width=&quot;72&quot;&gt;   4   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;84&quot;&gt;   16 or   17   &lt;/td&gt;   &lt;td width=&quot;72&quot;&gt;   5   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;84&quot;&gt;   18 or   19   &lt;/td&gt;   &lt;td width=&quot;72&quot;&gt;   6   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;84&quot;&gt;   20 or   21   &lt;/td&gt;   &lt;td width=&quot;72&quot;&gt;   7   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;84&quot;&gt;   22 or   23   &lt;/td&gt;   &lt;td width=&quot;72&quot;&gt;   8   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;84&quot;&gt;   24+   &lt;/td&gt;   &lt;td width=&quot;72&quot;&gt;   9   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  &lt;br&gt;   &lt;div class=&quot;Section3&quot;&gt;  Influence Table B lists the class of favour needed to obtain a die roll modification of one on the decisions of a non-player character of specified rank or position. A favour of a higher class than that listed will have a greater effect: one additional die roll modification for each level the favour is above the minimum necessary. For example, a class 9 favour will obtain a die roll modification of 4 on the decisions of a General.  &lt;b&gt;&lt;br&gt; &lt;/b&gt;  &lt;a&gt;Influence&lt;/a&gt; Table B: Influence required  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;180&quot;&gt;   Position   &lt;/td&gt;   &lt;td width=&quot;90&quot;&gt;   Needed   to influence   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;180&quot;&gt;   King   &lt;/td&gt;   &lt;td width=&quot;90&quot;&gt;   9   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;180&quot;&gt;   Crown Prince, Cardinal   &lt;/td&gt;   &lt;td width=&quot;90&quot;&gt;   8   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;180&quot;&gt;   Minister, Field Marshal   &lt;/td&gt;   &lt;td width=&quot;90&quot;&gt;   7   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;180&quot;&gt;   General   &lt;/td&gt;   &lt;td width=&quot;90&quot;&gt;   6   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;180&quot;&gt;   Lieutenant-General   &lt;/td&gt;   &lt;td width=&quot;90&quot;&gt;   5   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;180&quot;&gt;   Brigadier-General   &lt;/td&gt;   &lt;td width=&quot;90&quot;&gt;   4   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;180&quot;&gt;   Colonel   &lt;/td&gt;   &lt;td width=&quot;90&quot;&gt;   3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;180&quot;&gt;   Lieutenant-Colonel   &lt;/td&gt;   &lt;td width=&quot;90&quot;&gt;   2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;180&quot;&gt;   Major, Captain   &lt;/td&gt;   &lt;td width=&quot;90&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  &lt;br&gt;   &lt;div class=&quot;Section4&quot;&gt;  In addition, two favours may be combined to produce one favour of the next highest level (two class 4 favours make a class 5 and so on). More than one favour may be brought to bear to influence a given decision. The die roll modification may be either additive or subtractive, depending on the player&amp;rsquo;s wishes, and more than one player may influence the same decision.&lt;br&gt;EXAMPLE: If Athos, a Lieutenant-General, seeks to become Inspector-General of Cavalry (see Appointments, page 59 onwards), he must go to the Minister of War who appoints that position (it is assumed that no player holds the post). To influence a Minister, a class 7 favour is the minimum needed. The number Athos must roll on one die, unmodified, is 6. &lt;br&gt; Athos has no class 7 favour to use, but his friend Porthos has a class 8 favour and uses it to influence the minister on Athos&amp;rsquo;s behalf, giving him two favourable die roll modifiers and making the necessary die roll 4 instead of 6. &lt;br&gt; Unfortunately, Cyrano, an enemy of Athos, wishing to prevent him from advancing, uses a class 9 favour to give an unfavourable die roll modification of 3. The final die roll necessary to obtain the appointment now becomes 6 &amp;ndash; 2 + 3 = 7; poor Athos cannot get the appointment as it is impossible to roll a 7 on a six-sided die.&lt;br&gt;Influence may be used to seek or block appointments, aid the prosecution or the defence in embezzlement trials and for many other purposes outlined in specific rules. Events not specifically listed as being influenceable (for example, promotion) are not.  &lt;/div&gt;  &lt;br&gt;   &lt;div class=&quot;Section5&quot;&gt;  Influence may be received by virtue of a player&amp;rsquo;s Social Level (as shown on Influence Table A), from his mistress (as shown on Influence Table C) and from certain appointments (as shown on the Appointments Tables).  &lt;b&gt;&lt;br&gt; &lt;/b&gt;  &lt;a&gt;Influence&lt;/a&gt; Table C: Influence of Mistress  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   Social Level   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   Normal influence   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   Additionally, if Influential   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   18   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   9   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   17   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   9   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   16   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   8   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   15   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   7   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   14   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   6   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   13   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   5   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   5   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   4   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   4   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;   -   &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;   1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;66&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;66&quot;&gt;      &lt;/td&gt;   &lt;td width=&quot;97&quot;&gt;      &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  &lt;br&gt;   Mistresses give their lovers one favour a year, of the class listed under the heading &amp;ldquo;Normal influence&amp;rdquo; on Influence Table C. Influential mistresses additionally provide a favour of the class listed under the heading &amp;ldquo;Additionally, if Influential&amp;rdquo; on the table, once a year. Favours for Social Level and appointment are received once each season.&lt;br&gt;Players may save favours received from non-player characters indefinitely, and those received from mistresses for the duration of the affair. All others may not be saved beyond the season in which they are received.  &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>e. Duelling</title><link>http://engarde.wetpaint.com/page/e.+Duelling</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/e.+Duelling</guid><comments>Rename</comments><pubDate>Tue, 13 Mar 2007 10:07:10 CDT</pubDate><description> 				&lt;a&gt;DUELLING&lt;/a&gt;  Duelling is a socially acceptable, if not strictly legal, way of settling disputes between gentlemen. The winner receives satisfaction for his honour and the status accorded a victor. The loser receives humiliation, grievous wounds, and ofttimes death.  &lt;h2&gt;&lt;a&gt;Cause for duels&lt;/a&gt;&lt;/h2&gt;  When two characters are in the same place (that is, performing the same activity), a duel may take place. There must, however, be cause. Unless permitted to by the rules, any character who has cause and an opportunity to fight and does not will lose Status Points equal in number to half his current Social Level.&lt;br&gt;Judgement of whether or not there was cause is up to all the players who do not belong to the same Regiments as the two estranged parties. At any time a vote may be called for, a unanimous vote of all players not involved being required to decide that there is no cause.&lt;br&gt;Examples of sufficient cause for a duel are: &lt;br&gt; Two characters of two unfriendly Regiments meeting (Regimental friends and enemies are listed in Regimental Table D). &lt;br&gt; Committing an indiscretion with another player&amp;rsquo;s mistress. &lt;br&gt; Insulting a regimental friend of a character. &lt;br&gt; Two characters courting the same mistress. &lt;br&gt; If a noble meets a non-noble who is four or more Social Levels above him.  &lt;h2&gt;&lt;a&gt;Abilities&lt;/a&gt;&lt;/h2&gt;  When creating a character, each player must determine his abilities. There are four abilities pertaining to duelling, each determined by random die rolls: &lt;i&gt;Strength&lt;/i&gt;, &lt;i&gt;Expertise&lt;/i&gt;, &lt;i&gt;Constitution&lt;/i&gt;and &lt;i&gt;Endurance&lt;/i&gt;.&lt;br&gt;&lt;i&gt;Strength&lt;/i&gt;represents the ability of the character to inflict damage on his opponent. &lt;i&gt;Expertise&lt;/i&gt;represents the character&amp;rsquo;s skill and experience at fencing. &lt;i&gt;Constitution&lt;/i&gt;represents the character&amp;rsquo;s general health. &lt;i&gt;Endurance&lt;/i&gt;represents the character&amp;rsquo;s ability to absorb punishment.&lt;br&gt;The first three of the above abilities are found by rolling three dice for each. Endurance is determined by multiplying Constitution by Strength.  &lt;h2&gt;&lt;a&gt;Terminology&lt;/a&gt;&lt;/h2&gt;  Several terms are used in the rules, precise understanding of which is necessary to comprehension of the duelling procedure. These are:&lt;br&gt;1 &lt;b&gt;Turn&lt;/b&gt; A duel is composed of an indefinite number of turns. In each turn, both antagonists will simultaneously perform a single action.&lt;br&gt;2 &lt;b&gt;Action&lt;/b&gt; Each action represents a single discrete movement by a dueller. Each action takes exactly one turn. All possible actions are listed on Duelling Table A.&lt;br&gt;3 &lt;b&gt;Routine&lt;/b&gt; A routine is a grouping of individual actions into a coherent pattern. All possible routines are listed on Duelling Table A. For example, a Lunge routine would take three turns to perform. Players must perform routines in the exact sequence shown. At the conclusion of any routine, a player is in a position to begin any other routine.&lt;br&gt;4&lt;b&gt; Sequence&lt;/b&gt; A sequence is a convenient, arbitrary division of time into manageable blocks. A sequence is twelve turns long.&lt;br&gt;&lt;br&gt;&lt;a&gt;Duelling&lt;/a&gt; Table A: Actions and Routines&lt;br&gt;&lt;br&gt;  Actions  &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Rest/Guard/Recover (called Rest for   simplicity)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   L   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Lunge   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Slash   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   C   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Cut   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   K   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Kick   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   JB   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Jump Back   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   CL   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Close   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   R   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Riposte   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   T   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Throw   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   P   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Parry   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   B   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Block   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   Sur   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Surrender   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   OP1   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Optional Parry 1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   OP2   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Optional Parry 2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   OB1   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Optional Block 1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;42&quot;&gt;   OB2   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;186&quot;&gt;   Optional Block 2   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;    &lt;br&gt;&lt;br&gt;  Routines  &lt;br&gt;&lt;br&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Rest   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -X-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Lunge   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -X-L-X-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Slash1   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -(X)-X-S-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Furious Slash   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -X-S-X-C-X-X-X-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Furious Lunge   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -L-X-X-C-X-X-X-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Kick   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -CL-K-X-X-X-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Jump Back   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -JB-X-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Throw   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -JB-X-T-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Parry2   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -P-(R)-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Block   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -B-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Close   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -CL-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Optional Block   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -OB1-OB2-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Optional Parry   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -OP1-OP2-   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;150&quot;&gt;   Optional Surrender   &lt;/td&gt;   &lt;td width=&quot;18&quot;&gt;   =   &lt;/td&gt;   &lt;td width=&quot;130&quot;&gt;   -Sur-   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  1 See Recording Actions rule&lt;br&gt;2 See Optional Routines rule  &lt;br&gt;&lt;br&gt;  &lt;h2&gt;Recording Actions&lt;/h2&gt;  Each turn, both players will simultaneously perform an action. To enable simultaneity of actions, players will record their actions ahead of time. A player records an entire sequence (12 turns) of actions and then performs them one per turn. One action must be recorded for each turn of the sequence. Each action recorded must be part of a routine as listed on Duelling Table A. All actions in a routine must be performed in the exact order given on the table, and no routine may be begun before the previous routine is completed.&lt;br&gt;However, the slash routine may take either of two forms. The first, shown on Duelling Table A, is X‑X‑S. If the previous routine ended in a rest (X), the slash routine may be abbreviated to X‑S. Thus a lunge followed by a slash would be X‑L‑X‑X‑S. This does not apply if the previous routine was a mandatory rest (see Swordsmanship).&lt;br&gt;Each turn in the sample sequence (below) has one and only one action recorded for it. Turns 1-3 comprise a lunge routine, turns 4-8 comprise a kick routine, turns 9-10 comprise a slash routine, turn 11 is a parry and turn 12 is the first action of a jump back routine. It is not necessary that a routine be completed within the limits of a twelve turn sequence. Thus, only the first action of the jump back routine is recorded in this sequence. Once the routine has been started, however, it must be completed (exception: See Optional Routines). Therefore in the example, a parenthetical reminder is also shown that the first action of the next sequence must be a rest, the completion of the jump back routine.&lt;br&gt;Sample Sequence  &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;47&quot;&gt;   1   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   2   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   3   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   4   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   5   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   6   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   7   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   8   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   9   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   10   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   11   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   12   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   (1)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;47&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   L   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   CL   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   K   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   X   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   S   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   P   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   JB   &lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;   (X)   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;   &lt;td width=&quot;47&quot;&gt;&lt;br&gt;&lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  &lt;h2&gt;&lt;a&gt;Revealing Actions&lt;/a&gt;&lt;/h2&gt;  In a turn, both players simultaneously reveal their actions, consult the duelling tables, and record damage inflicted. Because in certain cases optional, previously unwritten routines are allowed (see Optional Routines), the following procedure is recommended.&lt;br&gt;1 Either player, when he feels ready to call out his action for the turn, calls out only the turn number.&lt;br&gt;2 His opponent then considers his written move and the possibilities of an optional move, decides, and calls out his move.&lt;br&gt;3 The first player then calls out his written move, and the result of the clash of blades is determined, as explained later.&lt;br&gt;Alternatively, a player may decide to use an optional routine, write it in as his move, and then call out the turn number to indicate his readiness to duel.  &lt;h2&gt;&lt;a&gt;Optional Routines&lt;/a&gt;&lt;/h2&gt;  Under some conditions a player may, at the beginning of a turn, substitute an &lt;i&gt;optional routine &lt;/i&gt;for the one previously recorded. This must be done before any action other than &amp;ldquo;rest&amp;rdquo; has been performed in the current routine. The remaining portion of the written routine is cancelled; if the optional routine is shorter than the remaining portion of the cancelled routine, the excess turns of the cancelled routine must be filled with rests; if the optional routine is longer than the routine it has replaced, all subsequent routines must be displaced the number of turns necessary to accommodate the longer routine. Only one optional routine may replace one cancelled routine.&lt;br&gt;&lt;br&gt;There are four optional routines, as listed on Duelling Table A. The riposte may only be used if the riposting player parried his opponent&amp;rsquo;s lunge in the previous turn. A riposte is not allowed after an optional parry.&lt;br&gt;The surrender routine may be performed at any time. After the current turn, the duel is over; naturally, the surrendering player has lost.  &lt;h2&gt;&lt;a&gt;Inflicting Damage&lt;/a&gt;&lt;/h2&gt;  If, in a turn, either player makes an &lt;i&gt;attack &lt;/i&gt;(a lunge, slash, cut, kick, throw or riposte) his opponent may sustain damage. To determine damage, cross-index the attacker&amp;rsquo;s action with the defender&amp;rsquo;s on Duelling Table B. Multiply the result by the attacker&amp;rsquo;s Strength and subtract it from the defender&amp;rsquo;s Endurance. Note that both players may be attacker and defender in the same turn; i.e. if both make an attack. Damage is sustained by both players simultaneously. &lt;br&gt;&lt;a&gt;Duelling&lt;/a&gt; Table B  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;622&quot;&gt;   Defender   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;28&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   X   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   L   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   S   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   C   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   K   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   JB   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   CL   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   T   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   P   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   B   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   OB1   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   OB2   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   OP1   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   OP2   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;28&quot;&gt;   L   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   0   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;28&quot;&gt;   S   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   1   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;28&quot;&gt;   C   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   2   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;28&quot;&gt;   K   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   3   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;28&quot;&gt;   T*   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   3   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   4   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;28&quot;&gt;   R   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;40&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;49&quot;&gt;   -   &lt;/td&gt;      &lt;td width=&quot;50&quot;&gt;   -   &lt;/td&gt;     &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  * When a weapon is thrown, roll a die. On a 1 or 2, the throw is successful and the opponent takes damage. Any other result and the thrower has missed while the opponent is unharmed. In either case the thrower is now unarmed. When daggers are thrown, they hit on a roll of 1, 2 or 3. Two‑handed swords and cutlasses may be thrown, but are somewhat different. Roll two dice: on a roll of 2 the opponent has been hit and is immediately killed. Any other result and the thrower is unarmed with no effect on his opponent.&lt;br&gt;If a player&amp;rsquo;s Endurance goes below half its original level, he must add one mandatory rest routine into every sequence. If a player&amp;rsquo;s Endurance reaches zero or below, he is dead.  &lt;h2&gt;&lt;a&gt;Optional Weapons&lt;/a&gt;&lt;/h2&gt;  Although the rapier is the common weapon used for duelling, players may choose to arm themselves otherwise. Duelling Table C lists the optional weapons and their different characteristics in attack. Opponents in a duel do not have to use the same type of weapon.&lt;br&gt;When determining damage from an attack using an optional weapon, follow the usual procedure, but multiply the result by the number on Duelling Table C which corresponds to the weapon and type of attack used. For example, Porthos lunges with a sabre while Cyrano rests. Porthos&amp;rsquo;s Strength is 10; Duelling Table B gives a multiplier of two and Table C gives a multiplier of &amp;frac12;; therefore, Cyrano must subtract 10 from his Endurance (10 x 2 x &amp;frac12; = 10).&lt;br&gt;&lt;a&gt;Duelling&lt;/a&gt; Table C  &lt;div align=&quot;center&quot;&gt;  &lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;41&quot;&gt;&lt;br&gt;&lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   Rapier (1)   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   Dagger (1)   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   Foil (1)   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   Sabre (2)   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   Cutlass (3)   &lt;/td&gt;      &lt;td width=&quot;121&quot;&gt;   Two-Handed Sword (4)   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;41&quot;&gt;   L   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   &amp;frac12;   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;121&quot;&gt;   0   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;41&quot;&gt;   S   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   &amp;frac12;   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   4   &lt;/td&gt;      &lt;td width=&quot;121&quot;&gt;   3   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;41&quot;&gt;   C   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   &amp;frac12;   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;121&quot;&gt;   2   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;41&quot;&gt;   K   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   &amp;frac12;   &lt;/td&gt;      &lt;td width=&quot;121&quot;&gt;   &amp;frac12;   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;41&quot;&gt;   T   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   2   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   &amp;frac12;   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   *   &lt;/td&gt;      &lt;td width=&quot;121&quot;&gt;   *   &lt;/td&gt;     &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;41&quot;&gt;   R   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   1   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   &amp;frac12;   &lt;/td&gt;      &lt;td width=&quot;86&quot;&gt;   0   &lt;/td&gt;      &lt;td width=&quot;121&quot;&gt;   0   &lt;/td&gt;     &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;/div&gt;  * See note to Duelling Table B.&lt;br&gt;Daggers: When a character is duelling with a dagger as a weapon, he must precede all attacks (except throw) with a close routine. If duelling against a two‑handed sword, he must precede all attacks with two close routines.&lt;br&gt;Cutlass: The slash routine for a cutlass is ‑X‑S‑X‑X‑X‑, not ‑(X)‑X‑S‑.  &lt;h2&gt;&lt;a&gt;Weapons&lt;/a&gt; Breakage&lt;/h2&gt;  Each time a player completely stops the attack of another player (a result of 0 hits on Duelling Table B after an attack action), there is a chance of the defender&amp;rsquo;s blade breaking. Refer to Duelling Table C and find the number in brackets beside the name of the weapon used. Subtract the defender&amp;rsquo;s weapon number from the attacker&amp;rsquo;s. If the defender parried, subtract one more. If the defender rolls this number or less on one die, the weapon is broken. This rule does not apply if the defender has just executed a jump back action.&lt;br&gt;A broken weapon is treated as a dagger in all respects except for throwing. If thrown, it is treated as a sabre. A character with a broken dagger is disarmed.  &lt;h2&gt;&lt;a&gt;Swordsmanship&lt;/a&gt;&lt;/h2&gt;  The player with the higher Expertise in a duel has the advantage (see Sequencing). In addition, if the difference in Expertise is 3 or 4, the player with lower Expertise must add one mandatory rest routine into every sequence; if the difference is 5 or 6, he must add two rests, and if the difference is 7 or more, he must add 3 rests.&lt;br&gt;If a player fails to comply with this, and is caught, he is at the mercy of the other players. The common practice is death by stoning.  &lt;h2&gt;&lt;a&gt;Sequencing&lt;/a&gt;&lt;/h2&gt;  Both players secretly write their actions for several turns in advance. At the start of the duel, the player with the advantage writes his actions for a short sequence of 6 turns, while his opponent writes a full sequence of 12 turns. After turn 6, the player with the advantage writes a full 12 turn sequence, and after turn 12, his opponent writes another full sequence. The players continue writing overlapping sequences in this manner until one of them surrenders or is killed.  &lt;h2&gt;Recovery&lt;/h2&gt;  In the event of a non mutually fatal duel, one or both players may be wounded. Players recover from wounds at the following rate:&lt;br&gt; One half of the Endurance points lost in a duel may be recovered the first week after the duel. &lt;br&gt; Each week thereafter, Endurance points equal to the character&amp;rsquo;s Constitution may be recovered.&lt;br&gt;A player with less than 50% of his Endurance may decline a duel, regardless of cause, without loss of status (see below). If, however, a character in such a condition accepts a duel, he will gain 3 Status Points immediately, regardless of the outcome of the duel.  &lt;h2&gt;Status&lt;/h2&gt;  Characters may gain or lose Status Points as the result of a duel. Duelling Table D lists Status Point changes after a duel.&lt;br&gt;&lt;a&gt;Duelling&lt;/a&gt; Table D: Status Point Gains and Losses from Duels  &lt;div&gt;  If a player:&lt;br&gt; Fights a member of a friendly Regiment and wins, he loses 1 Status Point;&lt;br&gt; Fights a member of a neutral Regiment and wins, he gains 2 Status Points;&lt;br&gt; Fights a member of an enemy Regiment and wins, he gains 5 Status Points;&lt;br&gt; Fights a member of an enemy Regiment and loses, he loses 2 Status Points;&lt;br&gt; Refuses a challenge that has cause, he loses Status Points equal to half his Social Level;&lt;br&gt; Challenges with insufficient cause, he loses 2 Status Points;&lt;br&gt; Meets an opponent who refuses a challenge (with cause), he gains 2 Status Points;&lt;br&gt; Kills his opponent, he gains 2 Status Points.&lt;br&gt;The winner of a duel increases his Expertise by one.  &lt;/div&gt;  &lt;h2&gt;&lt;a&gt;Practice&lt;/a&gt;&lt;/h2&gt;  Characters may practice to improve their fencing ability. For every four weeks of practice (not necessarily consecutive) a player raises his Expertise characteristic by one. At any time, a character may subtract five from his Expertise to add one to his Strength characteristic. No other trades may be made, and all the above are irreversible.&lt;br&gt;Characters may practice with any weapon, but must note on their calendars which weapon is used for each practice session. If a character becomes proficient with one weapon, then switches to another, he returns to his original Expertise for that weapon. He retains, however, whatever Expertise he may have gained with his former weapon.&lt;br&gt;Characters who do not belong to a Regiment must pay crowns equal to their Expertise for each week of practice. Characters in a Regiment may practice free with that Regiment&amp;rsquo;s weapon, but must pay for practice with any other weapon, as outlined above.&lt;br&gt;Regimental Table C (page 34) lists the weapons of each Regiment.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>b. Time Sequence and Social Status</title><link>http://engarde.wetpaint.com/page/b.+Time+Sequence+and+Social+Status</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/b.+Time+Sequence+and+Social+Status</guid><comments>Rename</comments><pubDate>Tue, 13 Mar 2007 10:04:13 CDT</pubDate><description> 				&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;u&gt;&lt;b&gt;TIME SEQUENCE&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; &lt;/div&gt;&lt;br&gt;Players in &lt;i&gt;En Garde!&lt;/i&gt; must adhere to a strict time schedule of events, each player being responsible for maintaining his own personal calendar of events showing his actions each week, and any changes in &lt;i&gt;Social Level&lt;/i&gt;, &lt;i&gt;Status Points &lt;/i&gt;or &lt;i&gt;wealth&lt;/i&gt;. The basic unit of time is the &lt;i&gt;week&lt;/i&gt;. Four weeks make a game &lt;i&gt;month&lt;/i&gt;, three months make a &lt;i&gt;season &lt;/i&gt;and four seasons make a &lt;i&gt;year&lt;/i&gt;. &lt;br&gt;&lt;br&gt;For each week of the game, all players, after a short negotiation period, secretly note their personal actions for that week. The negotiation period is necessary to allow players to arrange for duels, toadying or any other activity that must be arranged in advance. A player need not keep his word to other players, but must do what is written on his calendar. A character may engage in only one activity per week. The specific actions recorded in the example below will be explained later, but this is the manner in which weekly records must be planned. &lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;&lt;br&gt;&lt;br&gt;SAMPLE MONTH: April 1607&lt;/font&gt; &lt;table cellpadding=&quot;2&quot; width=&quot;100%&quot;&gt; 	 	 	 	 	 	&lt;tbody&gt;&lt;tr&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;Porthos:&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;Falstaff:&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;D&amp;rsquo;Artagnan:&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; 	&lt;tr&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;1	Go 			to Hunter&amp;rsquo;s with Falstaff&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;1	Go 			to Hunter&amp;rsquo;s with Porthos&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;1	Court 			mistress number 4 (Roxanne)&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; 	&lt;tr&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;2	Practice 			with rapier&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;2	Visit 			Bawdyhouse and carouse&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;2	ditto&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; 	&lt;tr&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;3	Join 			Royal Foot Guards as Captain&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;3	Visit 			Hunter&amp;rsquo;s&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;3	ditto&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; 	&lt;tr&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;4	Visit 			Bawdyhouse and carouse&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;4	Visit 			Hunter&amp;rsquo;s&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;20%&quot;&gt; 			&lt;i&gt;4	Visit 			Bawdyhouse and carouse&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;u&gt;&lt;b&gt;STATUS POINTS AND SOCIAL LEVEL&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; &lt;/div&gt;&lt;br&gt;A player&amp;rsquo;s object is to accumulate as many Status Points as he can in a month, in order to raise his Social Level. Status Points are (with one exception &amp;ndash; see Titles) the only way in which Social Level can be raised. &lt;br&gt;&lt;br&gt;To raise a character&amp;rsquo;s Social Level by one level, Status Points equal to three times the number of the Social Level sought must be accumulated in a single month. For a character of Social Level 4 to attain Level 5, he must accumulate 15 Status Points in the four weeks of the month. &lt;br&gt;&lt;br&gt;At the end of the month, all Status Points accumulated that month are dropped and the character begins anew. Please note that while Status Points are dropped, Social Levels are not. A player who is promoted from level 6 to level 7 during June starts July as a level 7. &lt;br&gt;&lt;br&gt;In order for a character to maintain his Social Level, he must accumulate Status Points equal in number to his Social Level at the beginning of the month. &lt;br&gt;&lt;br&gt;A character who, for instance, began July as a Social Level 3 and who, during the course of the month, accumulated 7 Status Points, would have sufficient points to maintain his level 3 position (the minimum of 3 needed), but an insufficient number to elevate himself to level 4 (three times the aspired level, or 3 x 4 = 12). This character will enter the next month as a Social Level 3. &lt;br&gt;&lt;br&gt;A character who fails to maintain his Social Level will drop one level. If the level 3 character in the above example had attained only 1 Status Point in July, he would have entered August as a level 2.   &lt;br&gt;&lt;br&gt;A character&amp;rsquo;s Social Level may not be changed more than one level per month except as a result of receiving a title (see Titles).&lt;br&gt;&lt;br&gt;  &lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;u&gt;&lt;b&gt;SUPPORT&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; &lt;/div&gt;&lt;br&gt;A character must pay &lt;i&gt;Crowns &lt;/i&gt;(the monetary unit of &lt;i&gt;En Garde!&lt;/i&gt;) equal to twice his Social Level each month for support (clothes, servants etc). A character who fails to do so loses one Social Level. &lt;br&gt;&lt;br&gt;A character may gain one additional Status Point each month by &lt;i&gt;conspicuous consumption&lt;/i&gt;. This consists of spending three times his Social Level for the month, rather than two, for support. &lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>a. Characters and Character Creation</title><link>http://engarde.wetpaint.com/page/a.+Characters+and+Character+Creation</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/a.+Characters+and+Character+Creation</guid><comments>Rename</comments><pubDate>Tue, 13 Mar 2007 10:03:55 CDT</pubDate><description> &lt;a&gt;&lt;/a&gt; &lt;font size=&quot;5&quot;&gt;&lt;u&gt;&lt;b&gt;BIRTH &amp;ndash; Creating Characters&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; The most important thing a player must know about his character is his &lt;i&gt;initial Social Level&lt;/i&gt;. This depends on the parents to whom he is born, their wealth and their titles (if any). The Birth Tables provide all the family background necessary to play the game.  	 	Generate a character&amp;rsquo;s &lt;i&gt;Strength&lt;font&gt;&lt;/font&gt;&lt;/i&gt;, 	&lt;i&gt;Constitution&lt;font&gt;&lt;/font&gt; 	&lt;/i&gt;and &lt;i&gt;Endurance&lt;font&gt;&lt;/font&gt; 	&lt;/i&gt;(see page 18). Then roll one die each for the &lt;i&gt;Class&lt;font&gt;&lt;/font&gt;&lt;/i&gt;, 	&lt;i&gt;Sibling Rank&lt;font&gt;&lt;/font&gt; 	&lt;/i&gt;and &lt;i&gt;Father&amp;rsquo;s Position &lt;/i&gt;on Birth&lt;font&gt;&lt;/font&gt; 	Tables A, B and C respectively. If a player rolls a five or six on 	the Class table (A), he should also roll on the Father&amp;rsquo;s Title&lt;font&gt;&lt;/font&gt; 	Table (Birth Table D).  	 	&lt;a&gt;&lt;/a&gt; 	&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Birth Table A: 	Class&lt;/b&gt;&lt;/font&gt;&lt;/font&gt; 	&lt;table cellpadding=&quot;5&quot; width=&quot;180&quot;&gt; 		 		 		&lt;tbody&gt;&lt;tr&gt; 			&lt;td width=&quot;55&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Die roll&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Class&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;55&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Commoner&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;55&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Commoner&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;55&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Gentleman&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;55&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Gentleman&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;55&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Nobleman&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;55&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Nobleman&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 	&lt;/tbody&gt;&lt;/table&gt;  &lt;div&gt; 	 	The result of the Father&amp;rsquo;s Position Table (C) will give each 	character&amp;rsquo;s initial fortune and allowance&lt;font&gt;&lt;/font&gt; 	(if any) as modified by the Sibling Rank&lt;font&gt;&lt;/font&gt; 	Table (B). 	 	Finally, determine his Military Ability&lt;font&gt;&lt;/font&gt; 	(MA &amp;ndash; see page 31). 	&lt;a&gt;&lt;/a&gt; 	&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Birth Table B: 	Sibling Rank&lt;/b&gt;&lt;/font&gt;&lt;/font&gt; &lt;/div&gt;  	 		&lt;table cellpadding=&quot;5&quot; width=&quot;180&quot;&gt; 			 			 			&lt;tbody&gt;&lt;tr&gt; 				&lt;td width=&quot;61&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Die roll&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;97&quot;&gt; 					 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Sibling Rank&lt;font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;61&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;97&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;First son1&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;61&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;97&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Second son&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;61&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;97&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Second son&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;61&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;97&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Second son&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;61&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;97&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Bastard2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;61&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;97&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Bastard2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 		&lt;/tbody&gt;&lt;/table&gt; 	 	&lt;br&gt; 	 	&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1	Increase 	Initial Funds and Allowance by 10% and Initial Social Level by 1. 	Then roll one die again. On a roll of 1, you are an orphan: you do 	not get an Allowance and receive the Inheritance instead of Initial 	Funds; if noble, you receive your Father&amp;rsquo;s Title and increase your 	Initial Social Level by another 3.&lt;/font&gt; 	&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2	Decrease 	Initial Funds and Allowance by 10% and subtract 1 from Initial 	Social Level.&lt;/font&gt;  &lt;div&gt; 	&lt;a&gt;&lt;/a&gt; 	&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Birth&lt;font&gt;&lt;/font&gt; 	Table C: Father&amp;rsquo;s Position&lt;/b&gt;&lt;/font&gt;&lt;/font&gt; 	 		&lt;table cellpadding=&quot;5&quot; width=&quot;428&quot;&gt; 			 			 			 			 			 			&lt;tbody&gt;&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Die roll&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;br&gt; 					&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Initial Funds&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Allow&amp;shy;ance&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Inherit&amp;shy;ance&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;416&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Commoner&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Peasant&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;10&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Peasant&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;10&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Small Merchant&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;25&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;100&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Merchant&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;150&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;20&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;750&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Wealthy 					Merchant&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;250&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;50&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1500&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Very Wealthy 					Merchant&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;500&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;100&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4000&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;416&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Gentleman&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Impoverished&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;40&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;100&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Impoverished&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;40&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;100&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Well-to-do&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;250&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;50&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1500&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Well-to-do&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;250&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;50&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1500&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Wealthy&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;500&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;100&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4000&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Very Wealthy&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;750&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;125&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5000&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;416&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Nobleman&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Impoverished&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;40&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;100&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Impoverished&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;40&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;100&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Well-to-do&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;250&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;50&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1500&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Wealthy&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;500&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;100&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4000&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Very Wealthy&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;750&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;125&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5000&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;35&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;174&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Very Wealthy&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;750&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;125&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;55&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5000&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 		&lt;/tbody&gt;&lt;/table&gt; 	 	&lt;br&gt; 	 &lt;/div&gt;  	&lt;a&gt;&lt;/a&gt; 	&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Birth&lt;font&gt;&lt;/font&gt; 	Table D: Father&amp;rsquo;s Title&lt;font&gt;&lt;/font&gt; 	(if Noble&lt;font&gt;&lt;/font&gt;)&lt;/b&gt;&lt;/font&gt;&lt;/font&gt; 	&lt;table cellpadding=&quot;5&quot; width=&quot;174&quot;&gt; 		 		 		&lt;tbody&gt;&lt;tr&gt; 			&lt;td width=&quot;49&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Die roll&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Class&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;49&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Knight&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;49&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Baron&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;49&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Marquis&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;49&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Earl&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;49&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Viscount&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;49&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;103&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Count&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 	&lt;/tbody&gt;&lt;/table&gt; 	&lt;br&gt;&lt;br&gt; 	 	&lt;a&gt;&lt;/a&gt; 	&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Initial Social 	Level&lt;/b&gt;&lt;/font&gt;&lt;/font&gt; 	 		&lt;table cellpadding=&quot;5&quot; width=&quot;258&quot;&gt; 			 			 			&lt;tbody&gt;&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Son of:&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Social Level&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Peasant&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Merchant&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Gentleman&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Very Wealthy 					Gentleman&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Knight&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Baron&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;7&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Marquis&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;8&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Earl&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;9&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Viscount&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;10&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;187&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Count&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;49&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;11&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 		&lt;/tbody&gt;&lt;/table&gt; 	 	&lt;br&gt; 	   After doing all this, all players compare their results to the Initial Social Level&lt;font&gt;&lt;/font&gt; Table, making sure to implement any applicable modifiers.   All of the above data should be recorded (you can use copies of the sample character sheet provided at the end of these rules or use index cards or just pen and paper) and, if desired, the character may be given a name.  &lt;i&gt;EXAMPLE: The Bergerac family is blessed with a son. A five is rolled on Birth Table A, a 1 on Birth Table B: we discover that the character is the first son of a nobleman. &lt;/i&gt;   &lt;i&gt;	Rolling again as instructed in the notes to table B, we find he is not yet an orphan. &lt;/i&gt;   &lt;i&gt;	Rolling a three on the nobles section of Table C shows that the character&amp;rsquo;s father is welltodo, and the character has an init&amp;shy;ial fortune of (250 + 10%) 275 Crowns (coming of age money, so to speak). In addition he will receive a monthly allowance of (50 + 10%) 55 Crowns. &lt;/i&gt;   &lt;i&gt;	A four rolled on Table D shows that the senior Bergerac is an Earl. The character, Rodney Bergerac, has an initial Social Level of 9, plus one for being a first son, or 10 total.&lt;/i&gt; &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>d. Female Companionship and Loans</title><link>http://engarde.wetpaint.com/page/d.+Female+Companionship+and+Loans</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/d.+Female+Companionship+and+Loans</guid><comments>Rename</comments><pubDate>Tue, 13 Mar 2007 09:06:50 CDT</pubDate><description> 				&lt;font size=&quot;5&quot;&gt;&lt;/font&gt;&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;u&gt;&lt;b&gt;FEMALE COMPANIONSHIP&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; &lt;/div&gt;&lt;br&gt;Once per month, characters must have some sort of female companionship. In addition to suffering a certain amount of discomfort, characters will lose Status Points if they do not do so. Characters lose 2 Status Points the first month in which they lack feminine company and an additional 2 points each consecutive month thereafter. &lt;br&gt;&lt;br&gt;Characters may fulfil the female companionship requirements by acquiring a mistress or by going to a bawdyhouse. &lt;br&gt;&lt;br&gt;  &lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Mistresses&lt;/b&gt;&lt;/font&gt; &lt;/div&gt;&lt;br&gt;At the beginning of the game someone should roll dice to determine the various mistresses&amp;rsquo; Social Levels and special attributes, if any. There should be as many mistresses rolled for as there are players. Each mistress has a set Social Level, and the possibility of three special attributes: exceptional &lt;i&gt;Beauty&lt;/i&gt;, &lt;i&gt;Influence &lt;/i&gt;and &lt;i&gt;Wealth&lt;/i&gt;. Roll three dice to find each mistress&amp;rsquo;s Social Level, then roll one die for each attribute for each mistress. On a roll of one or two, that mistress has that attribute. At this point, if desired, mistresses may be given names.  	 	&lt;br&gt;&lt;br&gt;In order to win a mistress, a character must go courting and this 	costs money: three times the mistress&amp;rsquo;s Social Level 	per week. 	Success depends on the difference in Social Level between the 	character and prospective mistress. Subtract the mistress&amp;rsquo;s Social 	Level from the character&amp;rsquo;s Social Level and refer to the Mistress 	Courting 	Table to find the die roll, or higher, on one die, needed for 	success.&lt;br&gt;&lt;br&gt; 	&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Mistress 	Courting Table&lt;/b&gt;&lt;/font&gt;&lt;/font&gt; 	&lt;table cellpadding=&quot;2&quot; width=&quot;168&quot;&gt; 		 		 		&lt;tbody&gt; 			&lt;tr&gt; 				&lt;td width=&quot;85&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Difference in 					Social Level&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Die roll 					needed or higher&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 		&lt;/tbody&gt; 		&lt;tbody&gt; 			&lt;tr&gt; 				&lt;td width=&quot;85&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;-6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;85&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;-5, -4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;85&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;-3, -2, -1&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;85&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0, +1, +2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;85&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;+3 or more&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 		&lt;/tbody&gt; 	&lt;/table&gt;  &lt;br&gt;  The die roll may be modified. For each additional amount equal to three times the fair damsel&amp;rsquo;s Social Level the character pays, he may add one to his die roll. Courting is never certain, though &amp;ndash; on a roll of 1, regardless of modifiers, the mistress rejects the character. Characters courting a wealthy mistress may not modify the die roll in this manner. &lt;br&gt;  Courting takes one week of time, therefore counting as an action. A character who unsuccessfully courts a prospective mistress may try again in a later week, but must pay the courting cost again too. &lt;br&gt;&lt;br&gt;  If two characters discover each other at the doorstep of the same young lady in the same week, there may be difficulties. Either character may withdraw in favour of the other. If a character withdraws in favour of a character of a lower Social Level than himself, he loses Status Points equal to the difference in Social Levels between them. If neither character withdraws, a duel is required to settle the issue. Both players have spent the money before courting, regardless of what happens. &lt;br&gt;  A player may court the mistress of another player, but he has an automatic die roll modifier of -1. Courting another player&amp;rsquo;s mistress is obviously cause for a duel if discovered. A character is caught if he attempts to court another player&amp;rsquo;s mistress while the other player is with her, or if he courts, fails to win her and commits an indiscretion (described below) in the process. &lt;br&gt;  Characters are permitted to have only one mistress at a time. A player who has a mistress may court another, however. If successful, he must give up the first mistress. If unsuccessful, he must roll one die. On a roll of 1 through 5, he has been sufficiently discreet and his mistress does not find out. On a roll of 6, he has committed an indiscretion and his present mistress throws him out on his ear. &lt;br&gt;  Once a character wins a mistress (i.e. successfully courts her) he must pay crowns equal to three times her Social Level once per month for her support. If a player has a wealthy mistress, he need not pay her support; indeed, she will pay him crowns equal to twice the difference in their Social Levels (little gifts and what not) if hers is higher. &lt;br&gt;  A character receives one Status Point per month for having a mistress, regardless of her attributes or Social Level. If his mistress is of a higher Social Level than he is, a character receives additional Status Points equal to the difference in Social Level between himself and his mistress. Beautiful mistresses give an additional Status Point to their lovers. &lt;br&gt;  All mistresses have a certain amount of influence, depending upon their Social Level, and influential mistresses have additional influence. Influence Table C lists mistresses&amp;rsquo; favours (see Influence &amp;ndash; page  &amp;ndash; for their uses). &lt;br&gt;  A character need only visit his mistress once per month to satisfy his need for female companionship. Visiting a mistress counts as an activity unless the visit is combined with a visit to a club. Mistresses accompanying their lovers to a club count in lieu of the monthly visit. Naturally, the character is expected to purchase her liquid refreshment. &lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Bawdyhouses&lt;/b&gt;&lt;/font&gt; &lt;/div&gt;&lt;br&gt;Bawdyhouses are open to all who wish to avail themselves of the services of such establishments. Gambling, female companionship and liquid refreshment are available. &lt;br&gt;&lt;br&gt;Gambling is as outlined in the gambling rule, but without house limit or house divisor. One Status Point is gained per win, and one lost per loss or cut, but no points are gained for the total amount bet. Before beginning an evening at a bawdyhouse, all characters must state the number of crowns they are bringing with them. Credit is not allowed. &lt;br&gt;&lt;br&gt;Female companionship costs crowns equal to the character&amp;rsquo;s Social Level. &lt;br&gt;Liquid refreshment is mandatory, costing crowns equal to the numerical value of the character&amp;rsquo;s Social Level. &lt;br&gt;&lt;br&gt;At the end of his visit, any character in the red light district must roll one die to determine if he is set upon by footpads and relieved of his money. This occurs on a roll of 6 on one die.&lt;br&gt;&lt;br&gt;&lt;br&gt; &lt;a&gt;&lt;/a&gt; &lt;font size=&quot;5&quot;&gt;&lt;u&gt;&lt;b&gt;LOANS&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; Characters may borrow money from other players, or from local moneylenders or Shylocks. Characters do not charge interest on loans to other characters; this is ungentlemanly. At any time after three months from the date of the loan, however, the lender may demand payment from the borrower. If the borrower is unable to pay, he is disgraced: he must join a Frontier Regiment and remain with it until he is able to pay.&lt;br&gt; When a character borrows money from a Shylock, he must pay back the money plus 10% interest at the end of six months time. If unable to pay, the character is disgraced and must join a Frontier Regiment until he can pay his debts. When borrowing from a Shylock, the maximum amount that any character can borrow is 100 times his Social Level. If a character borrows up to his capacity and is promoted a level, he may, if he desires, borrow more up to his new limit. &lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>c. Clubs</title><link>http://engarde.wetpaint.com/page/c.+Clubs</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/c.+Clubs</guid><comments>Rename</comments><pubDate>Tue, 13 Mar 2007 09:04:53 CDT</pubDate><description> 				&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;u&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; &lt;/div&gt;&lt;br&gt;Joining a club is a good way to gain Status Points, and an even better way to lose money. Six clubs are listed in the Clubs Table, along with additional information for each. There are certain requirements that must be met in order to join a club, and these vary from club to club. The main requirement is a minimum Social Level, although there may be others. To the right of the club requirements are listed the dues which must be paid each month in order to remain a member and the number of Status Points a character receives each month for being a member of that club. The last two numbers deal with gambling and will be dealt with in the Gambling rules.  &lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;br&gt;Clubs Table&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;  	&lt;table cellpadding=&quot;2&quot; width=&quot;570&quot;&gt; 		 		 		 		 		 		 		&lt;tbody&gt; 			&lt;tr&gt; 				&lt;td width=&quot;157&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Rank 					and name&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;128&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Requirements&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;50&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Dues&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Status 					pts/mth&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;80&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;House limit&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Gambling 					divisor&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 		&lt;/tbody&gt; 		&lt;tbody&gt; 			&lt;tr&gt; 				&lt;td width=&quot;157&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;1 					Bothwell&amp;rsquo;s&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;128&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;SL of 12+&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;50&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;30&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;8&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;80&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;None; min of 					100&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;500&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;157&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2 					Hunter&amp;rsquo;s&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;128&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;SL of 9+&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;50&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;20&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;80&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;200&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;300&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;157&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;3 					The Horse Guards&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;128&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Officer of 					Horse Guards Brigade&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;50&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;20&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;80&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;250&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;300&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;157&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4 					The Blue Gables&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;128&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;SL of 7+&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;50&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;15&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;80&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;150&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;200&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;157&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5 					The Frog &amp;amp; Peach&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;128&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;SL of 5+&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;50&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;10&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;80&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;100&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;150&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;157&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;6 					Red Phillips&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;128&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;SL of 3+&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;50&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;5&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;80&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;50&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;150&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;157&quot;&gt; 					&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;7 					No club&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;128&quot;&gt; 					&lt;br&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;50&quot;&gt; 					&lt;br&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;56&quot;&gt; 					&lt;br&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;80&quot;&gt; 					&lt;br&gt;&lt;br&gt;&lt;/td&gt; 				&lt;td width=&quot;73&quot;&gt; 					&lt;br&gt;&lt;br&gt;&lt;/td&gt; 			&lt;/tr&gt; 		&lt;/tbody&gt; 	&lt;/table&gt;  &lt;br&gt;  A character may belong to only one club at a time, and may not visit a club unless he is a member of that club or a guest of a member (see Toadying).   &lt;br&gt;&lt;br&gt;&lt;br&gt;A character may resign from a club at any time without penalty, except for the loss of the remainder of that month&amp;rsquo;s dues if he resigns before the month is over. Upon resigning, a player may not rejoin that club for three months, but may immediately try to join a different one. &lt;br&gt;&lt;br&gt;Characters who meet the requirements of a club are automatically made members on applying.   &lt;br&gt;&lt;br&gt;Characters need not visit a club during a month to gain Status Points from belonging, but must pay their dues in order to retain membership in good standing. &lt;br&gt;&lt;br&gt;Visiting a club counts as an action, and no other actions may be performed during the same week except club related activities (gambling and carousing).  &lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Carousing&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;If a player character purchases liquid refreshment at a club or bawdyhouse, he gains a Status Point. Liquid refreshment costs Crowns equal in number to the Social Level of the character. This purchase is referred to as &lt;i&gt;carousing&lt;/i&gt;. A player may carouse once a week provided he visits a club or bawdyhouse that week. Carousing is not an action and, in fact, must be done in conjunction with a visit to a club or bawdyhouse.&lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Toadying&lt;/b&gt;&lt;/font&gt; &lt;/div&gt;&lt;br&gt;Characters may gain status by being seen in the company of their betters; these may likewise benefit by the cultivation of sycophants. If a character is taken as a guest to a club, he receives Status Points equal to the difference in rank between the highest club he is able to join (not necessarily the highest he has joined) and the one he is guest at (Club rankings are found on the Club Table). &lt;br&gt;&lt;br&gt;If a character visits a club with a character of a higher Social Level, he receives Status Points equal to one half the difference in their Social Levels. The higher level character receives (or loses) Status Points based upon the difference in Social Level between himself and his guest; consult the Toady Table. Points are determined for each guest separately. Players are free to work out any system of recompense they desire for this service.  &lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;br&gt;Toady Table&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;  	&lt;table cellpadding=&quot;2&quot; width=&quot;391&quot;&gt; 		 		 		 		 		 		&lt;tbody&gt;&lt;tr&gt; 			&lt;td width=&quot;387&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Difference in 				Social Level&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;74&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0-3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;74&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;4-6&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;74&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;7-8&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;74&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;9-10&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;74&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;11+&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;74&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;+1&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;74&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;0&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;74&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;-1&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;74&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;-2&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 			&lt;td width=&quot;74&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;-3&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;387&quot;&gt; 				&lt;font face=&quot;Gill Sans, sans-serif&quot;&gt;Status Points 				Awarded&lt;/font&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 		&lt;tr&gt; 			&lt;td width=&quot;387&quot;&gt; 				&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;/tr&gt; 	&lt;/tbody&gt;&lt;/table&gt;   A character carousing as the guest of a character of higher Social Level must pay a carousing cost equal to that of his host.  &lt;i&gt;&lt;br&gt;&lt;br&gt;EXAMPLE: Jacques, Social Level 4, accompanies Cyrano, Social Level 14, to Bothwell&amp;rsquo;s. He receives 5 Status Points for being at Bothwell&amp;rsquo;s, as the highest club Jacques could join is Red Phillips (Bothwell&amp;rsquo;s is club number 1; Red Phillips is number 6; 6 &amp;ndash; 1 = 5). He receives 5 more points for being Cyrano&amp;rsquo;s guest (14 &amp;ndash; 4 = 10 / 2 = 5), and 1 more for carousing (at a cost of 14 crowns), for a grand total that week of 11 Status Points.&lt;/i&gt;  &lt;i&gt;	Cyrano loses 2 Status Points for being seen in public with Jacques, but receives 1 for carousing (at a cost of 14 crowns); presumably Jacques will offer him some recompense for this sacrifice.&lt;/i&gt;  &lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Gambling&lt;/b&gt;&lt;/font&gt; &lt;/div&gt;&lt;br&gt;Characters may gamble at clubs or bawdyhouses. Gambling is conducted in the following manner. The character announces the amount he is betting. This amount cannot exceed the house limit of the club at which he is gambling (see the Clubs Table). A bawdyhouse has no house limit. Another character, acting as croupier, rolls one die. The gambler must roll a die and obtain a result higher than the croupier to win, or withdraw without rolling and take a loss of half the amount bet (known as cutting losses or a cut). Ties and rolls lower than the croupier&amp;rsquo;s are won by the house, and the money effectively disappears from play. Each time a character wins a bet, he receives one Status Point; each time he loses a bet or cuts, he loses one Status Point. In addition, after all betting is done for the week, a player gambling at a club (but not at a bawdyhouse) adds up the total amount bet that week by his character and divides it by the gambling divisor of the club he is in, dropping fractions (see Club Table). A cut counts as half the amount originally bet. The resulting number is the number of Status Points received in addition to the one-per-win total.   A character may place only nine bets in any one week.  &lt;i&gt;For example: Aramis decides to wager four bets of 50 crowns each at the Red Phillips Club. The rolls are shown below.&lt;/i&gt; &lt;table cellpadding=&quot;2&quot; width=&quot;318&quot;&gt; 	 	 	 	 	&lt;tbody&gt;&lt;tr&gt; 		&lt;td width=&quot;26&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;87&quot;&gt; 			&lt;i&gt;The 			House&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;62&quot;&gt; 			&lt;i&gt;Aramis&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;127&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; 	&lt;tr&gt; 		&lt;td width=&quot;26&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;87&quot;&gt; 			&lt;i&gt;Rolls 			2&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;62&quot;&gt; 			&lt;i&gt;Rolls 			3&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;127&quot;&gt; 			 			&lt;i&gt;Aramis wins&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; 	&lt;tr&gt; 		&lt;td width=&quot;26&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;87&quot;&gt; 			&lt;i&gt;4&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;62&quot;&gt; 			&lt;i&gt;1&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;127&quot;&gt; 			 			&lt;i&gt;Aramis loses&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; 	&lt;tr&gt; 		&lt;td width=&quot;26&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;87&quot;&gt; 			&lt;i&gt;6&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;62&quot;&gt; 			&lt;i&gt;Cuts&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;127&quot;&gt; 			 			&lt;i&gt;Aramis loses &amp;frac12;&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; 	&lt;tr&gt; 		&lt;td width=&quot;26&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;87&quot;&gt; 			&lt;i&gt;5&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;62&quot;&gt; 			&lt;i&gt;5&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;127&quot;&gt; 			 			&lt;i&gt;Aramis loses&lt;/i&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; 	&lt;tr&gt; 		&lt;td width=&quot;26&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;87&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;62&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 		&lt;td width=&quot;127&quot;&gt; 			&lt;br&gt;&lt;br&gt;&lt;/td&gt; 	&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;i&gt;	Aramis wins 50 crowns on the first bet and gains a Status Point. The second bet, he loses 50 crowns and a Status Point; the third bet, Aramis cuts and loses 25 crowns and a Status Point. The fourth and final bet, Aramis loses 50 crowns and a Status Point. His total for the evening is 175 crowns bet, divided by 150 (the Red Phillips divisor), one win, two loses and a cut. This leaves him down 75 crowns and -1 Status Point for the week (+50 -50 -25 -50 = -75 crowns; win = 1 Status Point, 2 losses and 1 cut = -3 Status Points, +1 Status Point for wagering at least 150 crowns gives -1 Status Points).&lt;/i&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Home</title><link>http://engarde.wetpaint.com/page/Home</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/Home</guid><pubDate>Tue, 13 Mar 2007 07:18:32 CDT</pubDate><description> 				Welcome to the Wiki I have set up to put up details of a PBeM Engarde game I am planning to run. &lt;br&gt;&lt;br&gt;For those who don&amp;#39;t know me I&amp;#39;m Tom Jewell and I have been playing and running roleplaying games since 1981.&lt;br&gt;&lt;br&gt;This is currently a work in progress but once it is finished I will edit it to let people know.&lt;br&gt;&lt;br&gt;For those who have never encountered En Garde! before please read the introduction and have a look around.&lt;br&gt;&lt;br&gt;If you have any questions then email me at tjengarde@gmail.com&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>The Rules</title><link>http://engarde.wetpaint.com/page/The+Rules</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/The+Rules</guid><pubDate>Tue, 13 Mar 2007 06:56:19 CDT</pubDate><description> 				This game is adapted from &lt;a class=&quot;external&quot; href=&quot;http://engarde.wetpaint.comhttp://www.engarde.co.uk/index.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;En Garde!&lt;/a&gt;, under licence from Paul&lt;br&gt;Evans&lt;br&gt;&lt;br&gt;These rules are currently as per the rule book (and are slowlyg being uploaded) I will either release a seperate addendum listisng changes for pbm or editing these to show the rules we are using for the pbem but please read and persuse for now.&lt;br&gt;&lt;br&gt;If people are interested in a printed copies of the rules let me know and if i get enough interest I will order some copies as I can get them at a discount.&lt;br&gt;&lt;br&gt;  &lt;font size=&quot;5&quot;&gt;&lt;u&gt;&lt;b&gt;INTRODUCTION&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; &lt;i&gt;&lt;br&gt;&lt;br&gt;En Garde!&lt;/i&gt; is a semi-historical game/simulation representing many of the situations of an Errol Flynn movie set in the Seventeenth or Eighteenth Centuries. &lt;br&gt;&lt;br&gt;The game was originally devised as a fencing system, with background added to provide scenarios for the duels. After a time, it became apparent that the background was more fun than the duels and &lt;i&gt;En Garde!&lt;/i&gt;, in its present form, was born. &lt;br&gt;&lt;br&gt;In &lt;i&gt;En Garde!&lt;/i&gt; a player finds himself born into and educated in a world where social climbing is a way of life, and status is a goal to be pursued even over money. It is a world inhabited by Cyrano, Roxanne, Scaramouche, Errol Flynn, Porthos, Athos, Aramis, Rhonda Fleming, Fran&amp;ccedil;ois Villon, Constance and, of course, d&amp;rsquo;Artagnan. There are people to be used, friends in high places to be cultivated, enemies to be humiliated, the Cardinal&amp;rsquo;s Guard to be trounced, lackeys to be abused, the hand of a fair damsel to be won, and the ear of the King to be gained. &lt;br&gt;&lt;br&gt;Come with us now, to those vibrant, bawdy days of Yore&amp;hellip; &lt;br&gt;&lt;br&gt;Sharpen your sword &amp;hellip; sharpen your wit &amp;hellip; take care not to insult a small man with a large nose &amp;hellip; All for one and one for all! &amp;hellip; Good luck, my friend, and may your Swash never Buckle! &lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Introduction</title><link>http://engarde.wetpaint.com/page/Introduction</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/Introduction</guid><pubDate>Mon, 12 Mar 2007 08:43:18 CDT</pubDate><description> 				&lt;font size=&quot;+1&quot;&gt;En Garde! is a game of Swashbuckling in 17th Century France and Paris. It is semin historical and players should look to such sources as the 3 Musketeers, The Man in the Iron Mask, Cyrano De Bergerac, the Duellists and similar for inspiration.&lt;br&gt;&lt;/font&gt;&lt;font size=&quot;+1&quot;&gt;&lt;br&gt;&lt;/font&gt;  &lt;font size=&quot;+1&quot;&gt;It is a game of swashbuckling and social climbing; of Carousing and Toadying and of courting a fair maids hand. Each character in the game takes on the role of a Young man recently arrived in Paris (just like d&amp;#39;Artagnan at the beginning of the 3 Musketeers) seeking their fortune and looking to climb the social ladder.&lt;br&gt;&lt;br&gt;&amp;quot;&lt;/font&gt;Like d&amp;rsquo;Artagnan, each player in &lt;b&gt;En Garde!&lt;/b&gt; starts as a young man arriving in Paris. Now he must find his feet in Parisian society. &lt;b&gt;En Garde!&lt;/b&gt; players may be noblemen, gentlemen or peasants. They may have lots of money or none. They may be accomplished swordsmen or not know which end of a sword to hold.&lt;br&gt;&lt;br&gt;       What players have in common is their main goal in &lt;b&gt;En Garde!.&lt;/b&gt; Players try to increase their standing (&amp;lsquo;Social Level&amp;rsquo;) and climb the greasy pole of Parisian society. They do this by gaining status: being seen in the right places; cultivating friends in high places; joining the right regiment or club; and, of course, winning duels!&lt;br&gt;       Duelling is the usual way of settling disputes in &lt;b&gt;En Garde!&lt;/b&gt;. Two players face each other over the affections of a woman, to settle questions of precedence &amp;ndash; or simply because one belongs to the Cardinal&amp;rsquo;s Guard and the other to the King&amp;rsquo;s Musketeers. Then it&amp;rsquo;s down to the skill and strength (and cunning) of the two protagonists.&amp;quot;&lt;br&gt;&lt;font size=&quot;+1&quot;&gt;&lt;br&gt;From &lt;a class=&quot;external&quot; href=&quot;http://engarde.wetpaint.comhttp://www.engarde.co.uk/more.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.engarde.co.uk/more.html&lt;/a&gt; &lt;/font&gt;&lt;font size=&quot;+1&quot;&gt;the home page of Paul Evans who holds the license to the game.. The rules set included on this site include some house rules in addition to the standard rules.&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>IC Communication</title><link>http://engarde.wetpaint.com/page/IC+Communication</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/IC+Communication</guid><pubDate>Mon, 12 Mar 2007 07:05:44 CDT</pubDate><description>There is no abstract available for this page revision.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Roleplaying</title><link>http://engarde.wetpaint.com/page/Roleplaying</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/Roleplaying</guid><pubDate>Mon, 12 Mar 2007 07:05:26 CDT</pubDate><description>There is no abstract available for this page revision.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Test</title><link>http://engarde.wetpaint.com/page/Test</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/Test</guid><pubDate>Mon, 12 Mar 2007 06:22:14 CDT</pubDate><description>There is no abstract available for this page revision.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>News</title><link>http://engarde.wetpaint.com/page/News</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/News</guid><pubDate>Mon, 12 Mar 2007 06:20:28 CDT</pubDate><description>There is no abstract available for this page revision.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Rules Changes</title><link>http://engarde.wetpaint.com/page/Rules+Changes</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/Rules+Changes</guid><pubDate>Mon, 12 Mar 2007 06:07:31 CDT</pubDate><description>I reserve the right to change rules as I see fit. It has been awhile since I have played &lt;b&gt;En Garde! &lt;/b&gt;and so I may decide to add or modify rules as game play develops.&lt;br&gt;&lt;br&gt;Also if anyone has any suggested changes to the rules then please do let me know.&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>How to Play</title><link>http://engarde.wetpaint.com/page/How+to+Play</link><author>TomJ</author><guid isPermaLink="false">http://engarde.wetpaint.com/page/How+to+Play</guid><pubDate>Mon, 12 Mar 2007 06:05:04 CDT</pubDate><description> 				Games will be run to a series of deadlines (yet to be decided) and each player will have the chance to submit a game turn before this deadline. After the deadline the the GM will publish the IC Newspaper which will list news from the front and the comings and goings in the society press for that game month. &lt;br&gt;&lt;br&gt;Each Turn will represent a month of game time and during this period a player can submit a number of orders. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item></channel></rss>